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Chapter 553 The high score of "Dark Soul"

After "Knight Glory" was launched, more and more players compared this game with "Dark Souls".

At the beginning, the data of "Knight Glory" was very good, and it was a very good work in terms of sales and player feedback.

Many people are lamenting that if "Dark Souls" can reduce the difficulty, they should be able to compete with "Knight Glory", but now due to the difficulty issue, many people are discouraged by "Dark Souls".

On the Internet, although "Dark Souls" is also very popular, everyone always feels that it is a bit worse than "Knight Glory".

Many people were regretting, why did Chen Mo do such a high difficulty? He clearly had the strength of being strong, but he was about to kill himself.

However, within a week after "Knight Glory" was launched, this direction gradually reversed.

First of all, the rating of "Knight Glory" began to slowly fall, from about 8 points at the beginning to 7.5 points.

More and more game reviews have been released. Many players' judgments on the game "Knight Glory" have gradually become more rational. As the game duration of players in this game becomes longer and longer, players have also begun to discover some problems with this game.

The biggest problem is that the content of the game itself is very boring. Whether it is the combat system or the entire worldview background, although it is done very carefully, it always feels less mysterious.

It feels a bit like watching a documentary rather than a thrilling adventure.

But the biggest problem is not here, but the fun of the game itself.

For many players, they have experienced both "Knight Glory" and "Dark Souls". When they first started playing "Knight Glory", they felt that cutting melons and vegetables in this game was very pleasant, and the plot was unresisting. However, after playing for a long time, they soon encountered a very critical problem, that is, there were no more powerful challenges in this game.

Due to the problem of the game's combat mechanism, the player is wearing heavy armor and holding a big sword. When meeting the boss who is also a knight, the combat strategies that players can choose are very limited. They are nothing more than improving their attributes and boss sword-scraping, avoiding boss attacks through positioning, and then attacking the boss's flaws.

In "Knight Glory", in order to increase the difficulty of the boss in the middle and late stages, Frank adopted a numerical difficulty design. Many bosses hold large shields and have a very low desire to attack. Coupled with the super high health, the players' boss battle time has been helplessly extended to nearly 20 minutes.

If some players are timid in playing, this time may even be extended again...

Of course, this is also a helpless move, because the combat mechanism of "Knight Glory" itself is like this. In order to bring some challenges to players and extend the player's game time, we can only create difficulties for players through this method of increasing blood volume.

At the same time, because the characters controlled by the player cannot roll, the fighting style is very single. Many players who are used to playing "Dark Souls" initially feel that it is very pleasant to cut grass, but they will soon feel boring.

Therefore, the rating of "Knight Glory" quickly began to fall slowly, which means that players' expectations for it gradually become more rational, while in contrast, "Dark Souls" has always maintained a high score of nearly 9 points!

Even if some players get low scores due to abuse, they still cannot affect the status of this game in the minds of most players.

For players, the best criterion for evaluating a game is time.

Some games may look very fun at the beginning, but once they are over time, the weak follow-up gameplay and superficial game content will affect players' evaluation of this game.

Although there were various obstacles to dissuade some other games at the beginning, players could always discover the novelty of this game while constantly exploring, so the outcome of these two games was self-evident.

Although Chen Mo's Speed ​​Pass video only lasted for 20 seconds, it caused an uproar among the players, causing a group of players to explore the diverse gameplay of the game "Dark Soul".

Players quickly discovered that the connotation contained in this game is much deeper than everyone understands!

First of all, in terms of combat systems, players found that the upper limit of the combat system of this game is very high, and most of the weapons in the game have their use. Choosing specific weapons for certain bosses will result in twice the result with half the effort.

Moreover, a powerful combat system is also reflected in the battle between people. For real masters, it is no big deal to abuse monsters. As long as time and effort are spent, most players can abuse monsters. A real master must fight with other players in the arena to demonstrate the strength of their own technology.

There is an Internet system in "Dark Souls", and players can also join many different forces to perform pvp (or pppppvp). Simply put, players can invade other players through props, or act as police to help those invaded players.

Of course, the characteristics of "Dark Souls" itself are actually a stand-alone game, because its main fun lies in the exploration of the world and the challenges of levels and monsters.

If players team up to challenge bosses and monsters, the core fun of this game will be severely damaged.

Just like Chen Mo's previous life, the newbies must pass the level for one week with their own strength, and those veterans will give their souls and equipment, just to allow the newbies to enjoy the game in adversity without the shrinking of their experience due to the help of others.

Therefore, Chen Mo did not make too many magic changes to the networking function, but simply made corresponding functions in the previous life, without the idea of ​​transforming "Dark Souls" into a massively multiplayer online game.

The real fun of PVP in this game is the single-player battle. Many arena madmen have found that fighting with other players under the battle system of "Dark Souls" is much more fun than fighting with monsters!

At the same time, Chen Mo also slightly changed some matching mechanisms. When players fight with players, the total attribute points, weapon enhancement level and other basic attributes of both sides will be automatically leveled to the same level by the system, ensuring fairness of the game.

In Chen Mo's previous life, there was an existence called "High Wall King" in "Dark Souls". That is, some veteran players use special means to improve their combat effectiveness, and then go to Losrik's high wall to invade novice players who have just been in the game, and enjoy killing novices.

Because these old players have attributes comparable to bosses, they are nicknamed "high wall salary king" by players.

Although this was a gameplay allowed by the game mechanism in his previous life, in Chen Mo's opinion, this is obviously contrary to the designer's original intention.
Chapter completed!
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