Chapter 519
Because your opponents are all real players, and the distribution of real players is that the three segments of gold, silver and bronze are the most players.
If the qualifying mode is not enabled, these players may feel good about themselves and they can still have some fun in the game.
But once the qualifying mode is started, these low-score players will soon realize that they are just ordinary people in this game, and their only motivation becomes points climbing.
If they can't climb up, they will soon lose interest in the game because they lose their goals.
Of course, this is not the case for Warcraft and League of Legends. Many players in the gold and silver segments are still enjoying it. That is because these games have very rich game content and huge depth, and players can continue to learn and grow.
Take "League of Legends" as an example. Players can practice a new version of the powerful hero, watch the master live broadcast to learn some better consciousness, and their operations also have the possibility of improvement in continuous practice. Such rich content relatively dilutes the impact of the qualifying defeat.
Players always feel that they still have a lot of things they don’t understand and have a lot of room for improvement. So even if their current segmentation is not high, they feel that their true level can be climbed higher, so they enjoy continuing to work hard to pursue that very illusory goal.
However, for some games with relatively weak game content, qualifying will accelerate overdrafting the game content. Once players find that they have understood most of the game's mechanisms and practiced a large number of heroes, they still cannot reach the score, and they will soon lose interest in this game completely.
And this is the pit Chen Mo dug for Emperor Chao Interactive Entertainment. When "The Chronicle of Gun Fire" also decided to start the qualifying competition, its failure was already destined.
...
"The Chronicle of Gun Fire" comes and goes in a hurry, which has aroused the thinking of many designers.
Why can't "Overwatch" do the same model, but can't "The Chronicle of Gunfire" do it?
It’s not impossible to do it. Judging from the popularity at the beginning, "The Chronicle of Gun Fire" has developed well, but why did it suddenly die later?
Is it because the hero is not doing well?
Is it because of the qualifying mode?
Originally, other game companies were gloating, thinking that this was a good opportunity for their projects. They launched three or four games in "Overwatch" with qualifying mode, but they all fell out without surprise.
The latter few are cooler, not only because of the qualifying mode, but also because players have become aesthetically tired of games like Overwatch. With Overwatch's jade in front of them, these games are all like copycats.
For these companies, this is an unacceptable and terrible failure because it is a VR game.
Although the scenes and content of this kind of game itself are not as rich as other VR games, it is still a VR game after all.
The investment in these games can easily exceed 100 million yuan, and such heavy losses have even caused turmoil among the senior executives of several game companies.
Those companies that did not make similar games are secretly grateful on the one hand, and on the other hand, they are also analyzing the reasons behind this.
At the end of the analysis, everyone came to a conclusion: this road is not working.
Chen Mo did not start the qualifying mode, which concealed the contradictions contained in this game, but in fact it is an imperfect gameplay itself.
Obviously, "Overwatch" cannot do the qualifying competition. The reason why Chen Mo has been slow to do it is likely that it was intentional.
While feeling a little painful, these game dealers have set similar areas as restrictions, and even the originally popular FPS games on the VR platform have been affected to a certain extent.
...
In the experience store, Chen Mo was looking at his happiness and resentment value income happily.
As the saying goes, it is said that it is tireless to destroy people, and it still feels very interesting no matter how many times you do it.
So far, Chen Mo's happiness value has been far higher than his resentment value. It has to be said that as soon as the killer "Super Mario Odyssey" was released, the degree of happiness value acquisition began to rise rapidly.
This is still limited by sales. When the second batch of handheld machines are sold, maybe the speed will be faster.
Relatively speaking, the growth rate of resentment value is very slow and almost negligible. So far, the total amount of resentment value has just exceeded 20 parts.
However, 20 copies are not bad, Chen Mo plans to finish the draw first.
I drew five times first, and then I had five hardware design skills books.
Chen Mo was a little speechless. These five books were really not very useful. The handheld machine had been successfully produced. Even if you draw more hardware design skills books in the short term, it would be impossible to develop new handheld machine or new equipment.
However, anyway, you won’t be able to suppress your body if you eat it.
After eating these five hardware design skills books, Chen Mo continued to draw.
The vortex swirled again, and a brand new skill book appeared on the virtual screen.
Chen Mo was instantly energetic, and after a closer look, [Professional Knowledge-Cold Weapon Knowledge and Skill Book]!
"Well? This is good. I don't seem to have seen it before!"
Chen Mo quickly used it.
A lot of knowledge was brought into his mind, including a lot of cold weapons knowledge, Chinese, foreign, common, rare, as well as the shape, appearance, weight, special usage, etc. of each cold weapon.
"This thing is good, so useful."
Chen Mo felt very surprised. For him, this thing is much more useful than hardware design skills books, because hardware design can only be used when making hardware, but this kind of cold weapon knowledge can be used in combat systems in most cold weapon battle games.
"Continue to smoke and see if there is any?"
Chen Mo held another lottery, and what disappointed him was that this time it was not a cold weapon knowledge and skills book, but after a closer look, Chen Mo felt a surprise again.
This time we were given special props!
[Special props - Mall Key]: After use, you can open the mall for shopping. The third-stage enhanced version of all props you have already drawn in the mall. You also need to pay for happiness and resentment values to purchase. The total amount of purchases is not limited, and the mall will be closed after purchase.
Obviously this is a good thing too.
There were many special props in the first and second stages before, but Chen Mo never drew them again after that. This time, he allowed to open the mall and exchange them directly, which was obviously a good thing for Chen Mo.
However, it seems that this key is quite precious. It is definitely more cost-effective to save enough happiness and resentment values before using it. After opening the mall, buy it open. After buying it, the mall will be closed. I don’t know when it will be when it will be opened next time.
So Chen Mo thought about it and still stopped opening it for the time being, so he would leave it until later.
Chapter completed!