Chapter 437: Competitive Game Development Prospect Exchange Meeting
"Exchange meeting?" Li Feng laughed, "Dog group leader, do you want to fight with the Emperor Chao and the Zen people?"
Zhang Xiaokong said: "What a fuss? How can academic exchanges be called fuss? This is called sharing design ideas for designers."
Qiu Hengyang nodded: "Okay, then let's go and have a look at the exchange meeting. These lectures this morning are really meaningless."
The group walked towards the venue at the exchange meeting.
In fact, the so-called exchange meetings are not much different from lectures, with large and small specifications, but the themes are freely discussed for a certain game type or a certain direction of game development.
The biggest difference between an exchange meeting and a lecture is that the lecture is generally popular science, with only one person speaking, and it has a certain authority; while an exchange meeting is a communication nature, and most people can speak freely, and it doesn't matter if they say it wrong, because the questions at the exchange meeting are often unconclusive questions and no one knows the correct answer.
Of course, such exchange meetings are inevitable to debate and fight, but these are normal phenomena. After all, they are inevitably refuted by each other in other academic exchange activities.
Chen Mo didn't want to go to such exchange meetings before, because he didn't bother to fight with other designers. If he had too much trouble, he might accidentally reveal his ideas and cause trouble for himself.
However, the lecture this morning was indeed not interesting. Everyone was going to go to the exchange meeting, so let's take a look.
Like lectures, the exchange meeting is divided into many sub-venues, both large and small. A smaller exchange meeting only has one or two long conference tables, which accommodate more than a dozen or dozens of people; a larger exchange meeting is a large venue, which can accommodate more than a hundred people.
Of course, it is impossible for everyone to speak in large-scale exchange meetings. When organizing such large-scale exchange meetings, the organizer will estimate the number of people in advance and arrange several well-known designers to speak in advance, and reserve many audience seats.
Generally speaking, the audience cannot speak freely and must apply. After all, time is limited, and all the fish and shrimps come up to discuss, so there will definitely be no communication in this exchange.
Zhang Xiaokong and others came to the venue and found that there were quite a lot of themes for the exchange meeting, but the number of people was very different. Some unpopular themes were ignored, with only a dozen people; some popular themes were full of popularity and the venue was full.
"Well? This is good, let's go and take a look?" Chen Mo pointed to the signboard in a venue next to him.
When everyone saw it, the sign read: "Competitive Game Development Prospects and Exposure Exchange Meeting".
Everyone: "..."
Zhang Xiaokong said, "Okay, go and have a look. We are very interested in competitive games, but Chen Mo, you... are you sure that listening to this exchange will be useful to you?"
Chen Mo Yile: "Why is it useless? Learn from each other. Maybe others have better ideas?"
Zhang Xiaokong nodded: "Okay, then I'll participate in this."
Several people entered the venue and found a position in the opposite corner to sit down.
Obviously, not long after the exchange meeting began, the first designer was still explaining some basic knowledge and development status of competitive games.
Although these things are very pediatric in the eyes of many designers who know competitive games, after all, there are hundreds of designers in the venue, specializing in their professions and many mobile games. VR-end designers do not understand competitive games, so this kind of popular science is still necessary.
Every arranged speaker has a ppt. The designer who is now speaking is an A-level designer at Dichao Interactive Entertainment and the organizer of this lecture.
"The so-called competitive games have actually existed for a long time, such as the RTS games "League Conquest", "Warcraft", and later Cog, "League of Legends", etc. After a long period of development, competitive games have also undergone a lot of changes."
"Before, competitive games were only considered niche games, because in the past competitive games basically referred to RTS games. Although some FPS games are also competitive, the number of viewers and popularity of competitive games is far from comparable to the number of players in the game itself."
"So, competitive games have always received relatively little attention. But this year, with the holding of the "League of Legends" World Finals, competitive games seem to be pushed to the forefront, and the popularity has instantly increased."
"So, what is the development prospect of competitive games? Is the success of "League of Legends" a replicable and referenceable success? Regarding this, several designers will conduct professional analysis. I hope everyone can get some gains from this exchange activity. Thank you!"
"Next, please invite the first speaker."
The organizer stepped down after briefly introducing the concept and development status of competitive games. In fact, this is mainly to make a qualitative statement for the exchange meeting and prevent this from going off the line as he chats.
Regarding competitive games, although "League of Legends" has achieved considerable success in this world, its attention in the gaming circle has not yet become that high.
Because under Chen Mo's promotion, "League of Legends" has shown a leap forward development trend in this world, developing so fast that many people have not yet reacted.
Launched before the New Year, not favorable.
At the beginning of the year, we began to make efforts, defeating all similar competitive games in China, and gradually expanding into other game fields.
It continues to be popular in the middle of the year and spread overseas.
The global finals were held from October to November, which instantly attracted countless attention.
This series of actions was completed within one year this year. Although "League of Legends" has swept the entire PC end and is very popular, for many designers who are limited to their own fields, they can only feel that "League of Legends" is very popular, but they really don't realize how popular it is.
Therefore, things that Chen Mo has tired of playing are still new to many designers.
In addition, this world attaches more importance to VR than PC, so it seems that the popularity of PC games is late, so it is no wonder that this situation occurs.
Many designers who don’t understand and don’t care about “League of Legends” are still indifferent to this: a pc game with a God’s perspective is not particularly exquisite, has no plot, and the gameplay looks very single. Can it be done better than a VR game?
Of course, many players also realized the new path that League of Legends pointed out for competitive games, so this exchange meeting was created.
Chapter completed!