Chapter 325 Coping Strategies
All the characteristics of "League of Legends" were taken out for repeated analysis.
For example, operation mode, art style, core gameplay, profit mode, promotion methods, etc., countless professionals are studying the internal and external factors that make this game popular.
Some designers are also thinking about whether they can take advantage of the ride-sharing of "League of Legends" and make a game similar to it or even surpass it?
Especially companies such as Dichao Interactive Entertainment and Shenhuan Game Platform are snatching users with Chen Mo's Thunder Game Platform. At this critical juncture, the emergence of "League of Legends" is really deadly.
Originally, these channel dealers thought this would be a protracted war, setting the launch time of the new game to May and June after the New Year or even later, but Chen Mo suddenly took the initiative and launched "League of Legends" before the New Year, and took advantage of loopholes during the New Year, directly pushing the game to a very high popularity through large-scale promotion methods.
The channel dealers were caught off guard. If they launch competitive games in May and June according to the original plan? It would be too late, and the daylily would be cold.
In just over a dozen days, the popularity of "League of Legends" has reached this level. Who can predict what will happen in 3 or 4 months?
Maybe by then, the entire PC market will be completely wiped out.
The countermeasures these game companies have come up with are roughly the following.
The first solution is to accelerate the research and development of competitor games and go online in advance.
But this plan was quickly rejected because "Projet:s" and "Three Realms" are both large-scale games, which are interoperable with the VR and PC terminals, and the workload is there. The current R&D schedule is already rushing, and it is impossible to go online early.
Moreover, after analyzing the game mode of "League of Legends", many designers are skeptical about whether these two competitor games can pose enough threats to "League of Legends".
Because these two games are old-fashioned shooting and role-playing games, there have been relatively mature products on the market, and "League of Legends" is a brand new game mode, and it is obvious which one will be more popular.
I have never heard of new game types replacing old game types, and I have never heard of old game types being able to kill.
The second solution is to develop games similar to "League of Legends", that is, follow the trend or copycat.
Obviously, this is the best response strategy these companies can make at present, unless they can discover a better game mode. But "explore a better game mode" is something they have been trying, and it is never possible to complete overnight.
Therefore, although following the trend and copycats seem very low, they are the best choices at present.
What's more, following the trend, counterfeiting may not necessarily fail. There are many examples of counterfeiting games surpassing the original version.
There are several counterfeit options, which can be to launch games similar to "League of Legends" on the PC side, or similar games on other platforms.
The VR side is definitely not something that can't be done, because the investment is too great and the risk is too great. What's more, "League of Legends" can capture so many players because of its low configuration, easy access and God's perspective. Changing it into a VR game is as unrealistic as changing the RTS like "Warcraft" to VR.
Without God's perspective, players will not be able to control the state of the entire battlefield well, and mutual cooperation and cooperation between players will become extremely difficult. In addition, the player group has shrunk, most of the fun of this game will be lost.
Some people also suggest that you can make similar games on mobile phones. This one looks relatively reliable, but it is not yet confirmed whether to do it.
The main thing is to change a game platform, which means that players' operating habits will also change accordingly. How to avoid some "pits" should still be considered in the long run.
For example, when playing League of Legends on your mobile phone, how should you release non-directional skills? How should you replenish troops? How should you view the minimap? How should you send signals to your teammates? How should you determine which hero the player wants to attack?
If you click the screen to replenish soldiers with your hands, how can you ensure that the player will not touch it by mistake? And even if it does not touch it by mistake, players will have to move and replenish soldiers in one game. At least a few hundred times of clicking the screen, who can stand it?
These problems that have been clearly solved in Chen Mo's opinion are completely unknown to other designers. Even if they try to port to a mobile platform, they must at least have a seemingly decent solution.
Therefore, this plan can be considered, but time will inevitably be delayed.
After a long discussion, the most reliable way is to make a game on the PC side first to curb the current hot state of "League of Legends". Even if you cannot completely seize market share, you can at least take a ride, and it is easier to understand the inherent characteristics of this game.
After all, the data of various algorithms and data in "League of Legends" are all in Chen Mo. These player data are crucial to the promotion and improvement of the game. If you cannot get these data, it will be difficult to truly understand the players' tastes, and it is impossible to make a truly dominant game.
Dichao Interactive Entertainment and relevant staff of Shenhuan Game Platform met several times and finally finalized the strategy for the post-New Year.
First of all, for the current cog, which seems to be the most complete, Dichao Interactive Entertainment will urge GA to rectify this game, adapt to the habits of domestic users and improve the problem of low retention rates.
Of course, GA is likely to ignore it, and there is nothing I can do about this, after all, they are just agents.
Secondly, Dichao Interactive Entertainment will develop a brand new game "Ancient Catastrophe", which will use Jin Jieguang's experience report as a template to comprehensively simplify the game mode of "League of Legends", hoping to tap the corners of "League of Legends".
After all, "League of Legends" simplifies many gameplays compared to Cog, and the effect is immediate. Lin Zhaoxu also hopes that the simplified "Ancient Catastrophe" can turn the tables.
Of course, Dichao Interactive Entertainment does not have so many resources. In order to fully develop new games, the R&D plan of "Projet:s" has been temporarily shelved, which also means that it has become the first game to be eliminated.
Because this is a FPS game, it is very difficult to communicate with PC and VR, and it seems to be completely uncompetitive at present, so I can only put it aside first.
In addition, Zen Interactive Entertainment's "Three Realms" will continue to be developed.
In Lin Zhaoxu's opinion, the gameplay of cog is too complicated. After players are used to playing "League of Legends", it is difficult to get started again, and the GA is very uncooperative and there is no hope for it.
"Three Realms" is a traditional mmorpg, and even innovation cannot change too much. Faced with the impact of a new game type like "League of Legends", there is no big hope.
Chapter completed!