Chapter 191 Demon Hunter
After watching the CG, everyone sighed.
"Awesome! The CG level of Thunder Film Studio is still so high!"
"It's amazing. Every hair of this girl is clear. I feel like the store manager is burning money crazy again."
"What does this title mean? I can't understand it. This old man is so miserable. How could he be hit by a meteorite? Is it because he doesn't help the old lady cross the road at all?"
"The girl is confused. Where is my grandfather? Oh no, where is my uncle?"
"Get into the game quickly, I can't wait!"
Entering the game, there is a picture of choosing characters first.
Against the backdrop of darkness, five heroic characters stood around a pile of campfires, all of which were hidden under the darkness, and they could only see their outlines clearly.
These people have different appearances and different costumes, including cloth armor, leather armor, plate armor, weapons such as giant axes, crossbows, staffs, etc.
Zou Zhuo was also a little excited. This was a very special character selection scene, which gave people a strong sense of immersion, and it felt like facing a group of weird people.
Unlike other RPG games, the characters you choose are gorgeous dolls.
In the center is a tall and strong barbarian, holding a giant axe, wearing simple armor, and a tattoo like a primitive totem on his body.
Chen Mo, the image of a barbarian, did not adopt the appearance in "Dark 3", but was similar to "Dark 2". He was no longer a white-haired and white-bearded old man, but a strong man similar to Master Kui.
"Barbarian? Looks like a profession similar to a berserker."
Zou Zhuo controls the mouse and continues to click on other characters.
Every time a character is selected, the character will come out of the shadow and come to the bonfire, allowing the player to see his appearance clearly. The previous character will retreat to the darkness.
Holding a crossbow, the cold and chic witch hunter.
A magician who controls magic and destroys everything.
A monk who is proficient in combat skills and is rich in oriental colors.
A witch doctor wearing a mask and controlling the power of life and death.
Zou Zhuo clicked his mouse one by one and checked all the characters.
The first version has only these five professions. Chen Mo plans to add the new version that will be opened in the future to the Holy Clan Army, Necromancer, as well as the Ladder and Season Mode.
These five professions have different appearances, you can choose your own gender, and after selection, there will be a special interface to introduce character positioning, skill characteristics and story background.
As a patient with obsessive-compulsive disorder, Zou Zhuo quickly read the background stories of all five professions.
Soon he realized the difference between the career setting in Diablo and other games.
At first glance, the positioning of these characters is very similar to the classic characters of Xihuan (warrior, mage, archer, paladin, etc.), but after changing the packaging, if you carefully study the skills and background stories, you will find that there is a big difference.
One of the most significant differences is that there is no difference between defensive and auxiliary roles. All roles are output, but the output means are different.
Moreover, the story background of these characters is perfectly integrated with the worldview of Diablo.
Like the witch hunters, in the background story, they live in a place of fear, and have a power in their bodies to resist the corruption of demons, which allows them to use the power of the demons as a weapon, hold a crossbow in their hands, and use the arrow of flames with arcs to destroy the enemy.
They are a group of fanatical fighters, who swear for one purpose: to destroy all creatures from the burning land.
Compared with archers, the story background of the witcher is more in line with the entire environment of "Diablo", and various skills and talents are completely different from archers, and they have made their own characteristics.
"Witchhunter? I feel this character is quite cool, just him."
Zou Zhuo chose the male witch hunter and entered the name "Zzz".
An initial witch hunter character appeared on the screen. He now has basically no armor. He is holding a slightly shabby small crossbow in his hand. He is a little thin, but his eyes seem to have a cold murderous intent.
Zou Zhuo, who is an undead tribe, likes this feeling very much, click [Start the game].
Along with the slowly unfolding picture, a low voice tells his past.
"My family died at the hands of the demon of hell. Witnessing such a tragic scene is enough to make you suffer for a lifetime."
“I have been tortured by fear and loneliness until the arrival of redemption.”
"What saved me was the survivors who were determined to destroy the demons of hell. They saw the power to fight against the demons in me, so I became a sharp blade of revenge."
“Now I’m ready.”
"A meteorite fell on Tristume, and the undead was resurrected. And I will send them back to the grave. The prey of that year is now a hunter."
A few simple words tell the identity of the demon hunter and the reason for coming here very clearly, and at the same time allow the player's goal to focus on that key story element "Meteor".
Entering the game screen, Zou Zhuo's witch hunter stood quietly on a dark wasteland, and a small town could be vaguely seen in the distance.
"Not a first person perspective, sure enough."
In fact, before, everyone already knew that this was a third-person perspective game, but when I really saw the game screen, Zou Zhuo was a little disappointed because the first-person sense of substitution would be stronger.
Fortunately, Zou Zhuo is used to playing "Warcraft", so he is also used to this third-person perspective.
The picture accuracy is very high. It can be seen that Chen Mo is very attentive in making the picture. Various details, textures and textures have reached an extremely high level, which is completely different from those old antique third-person perspective RPGs.
The interface is very simple and the style is clear. Zou Zhuo moved the mouse and looked at the skills of each button and he already understood the operation of the game.
After manipulating the character to turn around in place for a few times, Zou Zhuo confirmed that this is undoubtedly a 3D game, with 3D scene 3D models, all of which are made in 3D and have good accuracy. However, Chen Mo locked the perspective and could only experience the game from a third-person perspective.
The character's movements are very smooth, and the arrows shot during attack are also good at flying ballistics.
However, the whole picture gives people a very depressing feeling. Before we encounter too many undeads, the whole scene is filled with a breath of death, dim street lights, broken carts, and dead bodies. It seems that this is a very bad world.
The witch hunter continued to move forward and soon encountered the first zombie monster.
Chapter completed!