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Chapter 184 A game of brushing brushes

Zou Zhuo asked, "Wow, store manager, you are just back and you are about to start working. This is too dedicated! By the way, can you give me a clear idea? What kind of game is it?"

Chen Mo smiled and said, "Don't worry, I'll check it online first to see if this type can be done."

Zou Zhuo nodded: "Okay, the game produced by the store manager is definitely worth trusting!"

...

Chen Mo roughly checked the current situation of stand-alone RPGs in PC and VR games online.

Simply put, at present, both domestic and foreign, MMORPG and the dominant game type. MMORPG has too many advantages. The most prominent advantage is that a large number of players can interact with each other, which can greatly extend the life of the game and promote game revenue.

There are also traditional stand-alone RPG games, but the attention they have received is no longer as high as before, so there are naturally fewer and fewer good works.

This is also one of the misunderstandings that the world has fallen into. Overemphasizing MMORPG has brought about a series of chain reactions.

This massively multiplayer role-playing game all takes the first perspective and has a relatively bright art style.

This is mainly because the first perspective makes players feel more substitutable and easier to integrate into the game world. The bright art style ensures that players will not feel depressed and dull when immersed in this world for a long time.

But the problem brought about is that in the first perspective, the information obtained by players is very limited, and their vision will be blocked, and they cannot deal with large-scale monster groups well.

In many MMORPGs, players are fighting in groups, and there are already a lot of people. If there are too many monsters, the entire picture will become very messy when fighting. There is no way to tell who is who on the PC screen, and there is a serious oversupply of information.

The effect on VR platform will be much better, but most games on VR platform are ported before they are successful on the PC platform, so the settings on the PC are more or less.

Various reasons have led to one thing, that is, the world's "brush-brush-brush" games are extremely scarce.

Therefore, it is precisely because of this that players still like the pleasure of "cutting melons and vegetables", but players themselves do not realize that this call is not strong, so many game developers do not pay attention.

Of course, even if you notice it, you may not be able to do it well, because the "Brushing" game seems simple, but in fact there are many tricks. If the design concept is not right, players will soon get bored if they play it for a while.

Just in time, Chen Mo has a very good "sweeping" game here, which can be used as a transitional work to transform into RPG games and fill in the gaps in this world.

When he arrived at the front desk, Chen Mo turned on his laptop and began to write the design concept draft of Diablo.

For Chen Mo himself, it is more difficult to develop "Diablo" than "Warcraft". The "Diablo" he developed must reach the level of "Diablo 3" in previous life in all aspects, so the amount of resources is much higher than that of "Warcraft".

Most of the level maps in "Warcraft" can be directly produced using a map editor, but "Dark" is not possible. The dark map is dynamically generated and has very rich elements, which is a challenge for Chen Mo.

"Diablo" is a good transitional product. Chen Mo has never made any RPG games before, and it is a bit risky to get started with MMORPG rashly.

Moreover, even in the previous life, the style, gameplay and theme of "Diablo" are unique. There are many "Diablo" games, but none of them can surpass it in the true sense.

It is always one of the most typical representatives of the "Brush" game.

After that, it will be a question of which generation to be.

"Dark 1" is too old, and the gameplay design at that time was relatively monotonous, so I didn't consider it.

"Dark 2" is regarded as an eternal classic, and it has indeed created the Dark Wind type, attracting many games to follow suit. Moreover, the atmosphere and gameplay of "Dark 2" are most in line with the theme of "Dark".

However, "Dark 2" has a long history after all. Although many design concepts still look outdated today, the combat system, interface operation, artistic performance and other aspects are already slightly out of date.

"Dark 3" is still a very successful work, but for veteran players of the Dark Series, many people think it does not reach the classic level of "Dark 2". Although the picture quality has been improved a lot, it has lost the essence of the Dark Series to a certain extent.

With Chen Mo's current design level, there is no problem in doing "Dark 2" or "Dark 3". The art level and game quality can also reach the level of "Dark 3", so the only thing you need to consider is the atmosphere and gameplay.

Chen Mo thought about it and decided to use "Dark 3" as the basis, follow its world view setting, plot story and art style, and at the same time make a small reset, adjust some gameplay, and fine-tune the art style, making its overall style more inclined to "Dark 2".

In fact, the reason for the deterioration of "Dark 3"'s sense of substitution is mainly in terms of art style and gameplay.

In "Dark 2", dark dungeons, twisted monsters, scattered blood, and incomplete limbs all create a terrifying atmosphere, and even the vision will be limited to a certain extent, making players feel alert. With the musical sound effects, they are always immersed in a very depressing atmosphere.

However, "Dark 3" abandoned this artistic style to a certain extent. It may have been gorgeous without realizing it, but instead lost its bleak, weird and terrifying tone.

At the same time, "Dark 3" is relatively easy to level. Without artificially increasing the difficulty, most players can pass the level smoothly. The sense of crisis when challenging a powerful boss is greatly weakened, and the pleasure of defeating the boss is less.

For Chen Mo, what he wants to do is an authentic "dark" game, because only by creating this atmosphere can this "brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-brush-b

Of course, there are some obstacles to making this game.

The biggest obstacle is the review issue.

If the bloody and violent factors in "Diablo" were placed in the previous life, it would be very difficult to pass the review. "Diablo 3" was reviewed for a long time before it was finally released.

However, in the parallel world, we are relatively tolerant of bloody and violent factors. The game can be reviewed, but it cannot be used for minors to play. Moreover, Chen Mo is now an honorary committee member and has some relationship with the Game Committee, so he will have certain advantages in game review.

First write down the concept draft of the game and communicate with the department responsible for the review in advance. There should be no big problem when passing the review.

Next, we will roughly sort out the design ideas and plan all aspects of this game.
Chapter completed!
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