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Chapter 18 The Next Game

Chen Mo Yile, it's not bad. He was a little worried about how to solve the musical sound effects of the game. This skill book is simply a timely help.

Originally, Chen Mo knew nothing about music, so he could only ask someone to do the game BGM and sound effects.

But Chen Moguang's BGM for some classic games is oral, and the effect of the production is definitely very different from the original work, so it is safest to do these things yourself.

Chen Mo directly clicked and used it, and the blue skill book turned into a light spot and entered his fingertips.

Chen Mo turned out the electronic keyboard prepared by the organizer from the studio. He thought he would not use it before, so he was ready to put it away and eat it.

I tried to play a few simple syllables, then connected the computer, and used an electronic keyboard synthesizer to make a simple bgm for about 10 seconds. Chen Mo listened to it and felt that it was pretty good. At least some of the simple bgm of small games, he could handle it by himself.

"No, I'll make a good start, it depends on whether the next two ten consecutive draws can be shipped."

Chen Mo took a deep breath and clicked the [Ten consecutive draws] button.

"Click, click, click..."

The turntable was swiftly and stopped. Within less than thirty seconds, it was drawn ten times in a row. The props drawn out of these ten times were all arranged in sequence and displayed on the virtual screen.

[Designer Skill Book]: 3 values, 4 levels.

[Special Skill Book]: 1 book, original painting skills +10.

[Special Skill Book]: 1 book, art movement skills +10.

[Special props]: Memory playback potion.

Chen Mo was so energetic, he was so awesome, and ten consecutive draws were really different. It felt like the probability of drawing blue and purple was much higher than that of drawing alone.

Chen Mo quickly check the functions of special props.

Memory playback potion: "After using it, you can freely recall vague or forgotten memories for 4 hours."

nice one!

Chen Mo needs this prop so much now.

He has almost forgotten many of the games he played before. Although he still has a little vague impression, such a vague impression is obviously not enough to support him in restoring all the details of the game.

With the memory playback potion, Chen Mo can search for his own memories. As long as he has played and studied in-depth games, he can recall most of the details.

Chen Mo didn't say anything and ate those skill books first.

Numerical ability +3, level ability +4, Chen Mo himself estimated that his real numerical ability is about 27 points and level ability is about 35 points. With the memory playback potion, it should be no problem to deal with some more complicated mini games.

There are also two special skill books, one original painting and the other art movements.

Obviously, in the bracelet lottery system, art and music, which have little to do with planning skills, are all classified into special skills books.

Original painting skills +10, Chen Mo's current original painting ability has increased to 19 points, and it is completely OK to deal with some relatively simple games.

The character's actions from the past to the current +10 can be regarded as a process from scratch. Chen Mo can now do some simple 2D actions, which is very important.

Draw again!

Another ten consecutive draws were drawn, and Chen Mo clicked on the virtual screen again.

"Click, click, click..."

The turntable turned rapidly again, and ten props were arranged in sequence on the virtual screen.

[Designer Skills Book]: 7 plots, 2 system books.

【Special props】: Lucky capsules.

Chen Mo almost vomited an old blood, which was too bad!

It's really a cheating father!

Not only has the blue skill book not been published, but the green skill book also produces the plot and system that he least needs, which is equivalent to useless.

Chen Mo felt a pain in pain. Every time he sucked ten consecutive times, it would cost 100,000 yuan!

However, when Chen Mo saw the special props, he felt a little better.

Lucky Capsules: "According to the lucky value after use, it will last for 10 minutes."

What's the use of this thing? I found 5 million when I went out?

The duration is only 10 minutes. Obviously, this thing is used with ten consecutive draws! Save ten million points, and then ten consecutive draws...

"Forget it, keep it for use next time."

Chen Mo felt a little frustrated. He had used up all points now, but he still had 100,000 yuan. He couldn't charge them all. It was too risky. It would be better to wait until the first game was made and then get the money after making money.

Chen Mo also ate the several plot and system skill books he pulled out. Although these two pieces are Chen Mo's strengths, they are still a certain distance from perfection, so it cannot be said that these books are completely useless.

Chen Mo turned off the virtual screen and calmed down his mood.

Recharged 200,000 yuan, finished drawing the skill book, and also extracted special props. Next, Chen Mo will start planning his first game in the true sense.

Chen Mo was actually a little hesitant about what to choose for this game.

If you only consider it from the perspective of making money, choosing some domestic mid-level krypton gold mobile games from your previous life is the best choice.

These games do not require too high game quality. They rely entirely on numerical stimulation to attract players, and their ability to make money is simply too strong.

But Chen Mo is mainly worried about two issues.

One is your own numerical ability.

Domestic krypton gold mobile games can make players constantly recharge their money, mainly relying on numerical stimulation, which is a technical job. It does not mean that you can make money by slandering your mind and selling combat power.

Therefore, numerical planning has a high status in the domestic game industry, often second only to the main planning, and is responsible for controlling the game rhythm.

If the numbers are done well, it is equivalent to the game having a soul. No matter how bad the picture is, no matter how old the gameplay is, there is room for salvation. But if the numbers are broken, the game will die directly, and there is no room for buffering.

With Chen Mo's current numerical ability of less than 30 points, it is risky to make such a game, and even if you have memory playback potion, it is not easy to use.

The values ​​of this kind of game are basically semi-hidden, including combat formulas, growth attributes, restraint relationships, economic systems, etc. Each is independently assigned to tables and maintained by dedicated personnel. This is even confidential to the company and cannot be accessed by ordinary people.

Because the numerical system is too important for this kind of game, once the entire numerical system leaks, other companies can use this as a framework and re-create a swipe game.

If Chen Mo wants to make such a game, he must rebuild the entire numerical system himself, but in terms of his current abilities, he is not confident enough about whether he can control the numerical system of this game.

Another problem is player acceptance.

The mainstream profit model in this world still relies on sales and games are sold in portions.

Selling value-added services, especially selling combat power, is not the mainstream, and no one has ever tried selling combat power nakedly.

If you launch a mobile game that produces ordinary krypton gold, players find that this game directly sells combat power, can they accept it?

Will everyone be beaten to themselves and the company negatively affect them?

It is even possible that players spontaneously boycott their next game?

This is hard to say. A low probability event does not mean that it will not happen. This is Chen Mo's first game and he doesn't want to take this risk.

What exactly does the players in this world taste and whether there is a survival soil for krypton gold games, they have to try out step by step. If they are broken, it will be bad.

Therefore, Chen Mo decided that the first game would be more conservative, limiting the goal to a stand-alone game, and honestly selling sales in portions.
Chapter completed!
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