Chapter 1096 Unique Advantages of "World of Warcraft"
Zou Zhuo was so confused that he hadn't recovered when Moglani's hammer hit his head...
Five minutes later, everyone returned to the door of the chapel and looked at Moglani in the depths of the chapel.
Stumbled into an embarrassing silence...
This boss is like a roller coaster, and the ups and downs are so exciting...
Zou Zhuo was very unwilling to eat a bite of the magic bread: "So, why can they be resurrected in the battle, and they can't be interrupted..."
Lin Xue added: "And, he is still resurrected in full state."
Zou Zhuo: "It reminds me of the cross chapter of rebirth far away in the Kingdom of Heaven. At first, I always thought that this thing was the same as Brother Xinchun..."
Lin Xue: "However, these two bosses do not need any material to resurrect, nor do they have any cd..."
Lao P was silent for a moment: "Maybe...this is a dog..."
Lin Xue: "(? ̄???? ̄??)"
...
...
On the fourth day of the server opening, the first batch of players had basically reached level 40 or above, and at the same time, new players were joining continuously.
The server "Death Wings" where Zou Zhuo and others are located is because of the name, which is obviously more lively than other servers.
After more than thirty hours of gameplay, the first group of players who came in had already understood the basic mechanism of World of Warcraft and would no longer make jokes about thieves wearing cloth armor and hunters not catching babies.
As the first batch of players became more and more people were attracted to World of Warcraft, and those players who were originally waiting and watching also made up their minds.
World of Warcraft has its own official forum, but people still prefer to discuss it on the official website of Azeroth Universe, especially Azeroth National Geographic.
Because the nga in this world was also created by Chen Mo a long time ago, it can also be regarded as the first gathering place for the great masters who love Azeroth. There are fan novels, paintings, official historical research, peripheral game discussions, etc.
Because Nga began to study the Azeroth universe since the era of "My Name is MT", the background here is the best and the overall atmosphere is relatively harmonious. So a large number of players flocked to this place when World of Warcraft was launched, treating this as the place like an official forum.
Players are posting various posts discussing what they have encountered in the game these days.
"I've been addicted to blood-colored brushing these days! However, I'm a slut, the blood-colored Crusader suit is just a pants, I can't make it! I'm so fucking about vomiting blood..."
"What kind of dungeon do you do? The blue equipment of level 40 will be thrown into the store sooner or later! It's not yet full, so it's the best to do the task upgrade!"
"Haha, when you are chasing and chopped by a warrior wearing a bloody condom and holding a whirlwind axe when you are doing a mission, you will regret why you didn't brush the dungeon well."
"Don't say it, there are so many copies and so many tasks. It feels very difficult to plan a reasonable upgrade route."
"Yes, I'm a little confused after level 40 to get my blood color. Where will I upgrade next? Which elder brother tells me?"
"Alashi Heights, Tanalis, there are quite a lot of choices."
"Is there any place where there are fewer tribes? I'll fight when we meet now, and I'm so annoyed..."
"After all, it's a PVP game, and it's normal. If you think there are too many people, go to remote places, such as Desolate Land, Phellas, Hindland, and Sorrow Swamp. There may be relatively fewer hostile players, but there are not many places."
"Have you learned all the riding skills? Have you bought all the horses? I've been spitting out recently. I feel that it's really painful to save up this hundred gold..."
"If you don't have it, just borrow it first. By the way, you can make money by learning professional skills."
"I am addicted to the battlefield recently and can't extricate myself. I dream of running home with the flag of the war song..."
Most players have the same feeling. Although they feel that they have upgraded very quickly and have basically understood the game mechanism, they still feel that they have missed a lot of content and can completely go back and savor it.
Compared with other mmorpgs, "World of Warcraft" has two very obvious advantages. Even the design in this area can be said to be more than ten years ahead of schedule.
First, World of Warcraft is generous and spared no effort in creating a worldview and mission line.
Simply put, in World of Warcraft, you upgrade from level 40 to level 50, and you can choose at least three upgrade maps, and even more so when you upgrade from level 50 to level 60. In other words, the number of tasks you need to upgrade is far smaller than the number of tasks that are actually present in the game.
In other words, if you do tasks and vomit, you may not be able to complete all tasks in this level.
It sounds light, but in fact, many mmorpgs in Chen Mo's previous life did not do this more than ten years later.
On the contrary, these mmorpgs prefer to use the main line - branch line - other fill-in-playing gameplay architecture. For example, if the player plays at level 20, the system prompts you to open the next main line at level 30. At this stage of 20-30, you can only do side tasks and other activities that give you more experience.
Of course, this approach generally calculates the experience very accurately. For example, after you complete the main line at level 20, you will do three branch lines + three activities to get up to level 32. In fact, you can do the main line tasks at level 30. As long as the player honestly plays according to this route, you will never get stuck.
Is this approach beneficial? Yes, it is to save trouble. It is because the main plot cannot support the player's game experience, so it is necessary to use this split main plot to force the player's upgrade plot, and at the same time, stuff some less nutritious branches and completely unnutritional experience activities to force the ball up, so that players can see that there is a lot of content at a glance.
But in fact? This is just being lazy.
What is World of Warcraft doing? In order to create a huge world, it deliberately made maps, tasks and dungeons that players really need.
If you follow the practice of other games, then I will only do three maps for 40-60, and I will be done with only three maps, Tanaris - Angolo Crater - Cilitus, these three maps are enough for players to upgrade from level 40 to level 60.
What should I do if the intermediate process is not long enough? Then add daily activities and some unnutritious branches, let players dig manure in the Crater, move sand in Cilitus, and then brush Zulfarak several times repeatedly. Isn't this process enough?
But how did World of Warcraft do it? The map of 40-60 not only has these three, but also the East-West Plagueland, the Ferwood Forest, the Winter Spring Valley, the Curse Land, the Burning Plains...
And each map does a lot of tasks and many copies.
Chapter completed!