Chapter 1072 Consideration of the charging model
Why do we need to adopt this charging method? Obviously, Chen Mo has been carefully considered.
For players, the fairest charging mode is the buyout charge and the time charge. The buyout charge is actually a loss for a game like World of Warcraft, which requires a lot of time, requires continuous updates, and requires a large number of players to cooperate to experience the fun.
Moreover, this has relatively increased the threshold for the game. For example, the world's first month sales of games like "The Legend of Zelda: Breath of the Wild" in Chen Mo's previous life was only nearly 4 million. Although there is a bonus for Chen Mo's reputation in the parallel world, the VR version is priced high after all, and the sales volume is not much higher.
There are still relatively few stand-alone game players who like to buyout. If World of Warcraft has only 50,000 or 6 million players as soon as World of Warcraft is launched, Chen Mo will definitely be dissatisfied.
Just kidding, by then, there will be 20 million users in the matrix game cabin, so everyone will have to play "World of Warcraft" for me?
Some people may want to say, why don’t you play the free routine if you want more players? Isn’t it enough to charge skins like League of Legends?
But the problem is that the mode of World of Warcraft is still different from that of League of Legends.
In World of Warcraft, there are not so many heroes. Most players play one or two characters, one with a large account and one with a small account. Even if some people like to dominate the whole profession, it is definitely impossible to play every account and graduate.
Want to tell a full set of fashion? Special transformation? Mall paid mounts and pets?
All can be done, but the same is not consistent.
Mounts and pets, Chen Mo also did "World of Warcraft" in his previous life, but this is obviously impossible to be the main profit point and cannot support the huge expenses of the game.
As for the full set of fashion... in "League of Legends", many players buy dozens or hundreds of skins. In "World of Warcraft", can they buy dozens or hundreds of clothes?
Of course, it is not ruled out that there are such rich people, but under the premise that most players mainly play one or two accounts, their favorite clothes may be only one or two outfits, and it is unlikely to buy them without restrictions.
Some domestic games make fashion systems very prosperous, but that routine is not the same as World of Warcraft and is difficult to copy.
Besides, in games like World of Warcraft, equipment, as props worn on players, is the stronger the better, the better. For example, the Paladin's t2t6 set, Warlock T6 set, Priest T3 set, Warlock T3 set, Warlock T3 set, etc. In World of Warcraft, these clothes are the most handsome in themselves.
Because in World of Warcraft, the team of multiple people symbolizes the highest challenges of PVE gameplay and even the entire game, and the players who complete these challenges have achieved the highest honor.
Weapons and equipment are given to them as rewards of this highest honor. They must not only be good enough in attributes, but also special in appearance. This itself is part of the reward mechanism.
Let's assume: If you have worked hard for a month or two and have obtained the graduation suit for this profession and have just put it on and prepared to go to the main city to show you, but as soon as you enter, you will see several new accounts wearing the fashion they bought and swaying around the market. The most annoying thing is that their fashion looks better than your clothes...
This is so heartbreaking.
It’s not that these people can’t afford fashion, but fashion is actually a bit in conflict with the positioning of top suits. At least there is no such tradition here in World of Warcraft.
So, it’s better to just be a little bit easier. Since you decide that it’s time charges, don’t mess up so many tricks. Cut off the profit points at the edges and corners, and make the reputation of the game rise sharply. Why not do it?
Of course, the most important thing is that Chen Mo is very clear that even if he only sells game time, the game will definitely not lose money.
Because the new technology points can ensure that every player has 10 hours of game time after falling asleep, players now think that buying a point card to play for at least one or two months, but the actual situation is very likely that not long after, everyone transferred the monthly card...
It is an average of 8 hours a day, and it is 20 days a month. This is already 160 hours, and it is 640 a month, which is already more expensive than a monthly card.
What if you buy a monthly card? It only takes four months to get a 3A masterpiece.
No matter how you think about it, it is impossible for World of Warcraft to live only four months, right?
Set a small goal first. If the lifespan of World of Warcraft reaches two years, the money players pay far exceeds that of ordinary 3a masterpieces.
What's more, the official will also draw transaction taxes, which is similar to the routine of "PlayerUnknown's Battlegrounds". Although it seems that each transaction is not much, if there are 20 million players, the base will be very large.
Some people may think, why not prohibit the transaction of gold coins and soft girls?
The problem is, this thing cannot be resisted.
The trading system between the auction house and the player is one of the foundations of World of Warcraft and is also a very important gameplay in the game. Player a directly purchases player b's garbage online at a high price, and then b directly makes money in reality. How can this be banned? Can Chen Mo still jump out and grab money from the player?
Since private transactions cannot be banned, it is better to directly support such transactions. On the one hand, it is better to avoid the appearance of those cheating things that cheat money, and on the other hand, it provides convenience for players who really need money to exchange for money or money to exchange for money. In addition, the official can increase income, and kill three birds with one stone. Wouldn’t it be wonderful?
Some people are worried that there will be a gold-fighting studio.
Chen Mo also has corresponding solutions. Besides, this game is actually difficult to completely distinguish between "hard-working farmer players" and "gold-making studios". As long as these people play the game within the rules of the game, you can make money by making money by making money, contribute taxes to the game, and enrich the market environment in the game, which can be considered a contribution.
As for opening more accounts, script mining, etc.
Thinking too much, for Chen Mo, the plug-in of "PUBG" can be destroyed, let alone this kind of trick?
Such players who want to use scripts to hang up the machine should first figure out whether they can stuff scripts into the matrix game cabin to achieve unmanned operation.
After all, for the game "World of Warcraft", the key issue that needs to be solved is still time.
Players don’t have time to play. No matter how you think about opening a paid entrance, adding paid fashion or even selling combat power, it will only damage the reputation of the game and the effect may not be good.
As long as the time problem can be solved, you can just rely on the point card to charge, and this game can also make a lot of money.
Chapter completed!