087 Problems with game difficulty
Looking at the fat man from Tanaka who looked innocent and didn't know where he was wrong, Qin Han could only explain to him patiently: "The design of the fishing mini game is still good. Players try to overlap with the bait by controlling the movement of the slider, and maintaining it for a certain period of time to achieve the goal of fishing. However, your parameters are designed too unreasonable, the slider is too sensitive, and the bait moves too fast. I caught half an hour and my hand hurts, but I didn't catch a fish, which is very unreasonable."
"Not every player is Takahashi's celebrity."
Takahashi, a celebrity in the gaming industry thirty years ago, created a record of pressing the button sixteen times in a second in the era when the game controller had no continuous function, and was regarded as the number one master in the gaming industry at that time.
The impression of Chinese players about him is probably from the FC-themed game "Takahashi Celebrity's Island of Adventure". The uncle who wore a white sun hat and only wore a pair of forgiveness swimming trunks was a wonderful childhood memory of many people.
Fat man Tanaka touched his head and said, "President, I will make data adjustments later. However, I think fishing games are not that difficult at all. They are just a small game, accounting for a small part of the entire game content. Moreover, the reason why you think small games are difficult is that the fishing skills are too low, and it will be much easier when the skills are increased."
"The problem is that players probably don't have the patience to abuse themselves in the mini-game, and then slowly improve their fishing level." Qin Han felt it was necessary to train this fat man well.
In his previous life, after graduating from Keio University, Kensuke Tanaka first worked at the Japanese advertising giant Dentsu Company and worked as a social animal for about ten years. Later, he switched to Square Enix. During this period, he served as the promotional and distribution work for games such as "Final Fantasy 10", "Final Fantasy 11", "Final Fantasy Strategy GBA", and was attracted by the father of Final Fantasy Hiroshi Sakaguchi.
Later, Hiroshi Sakaguchi resigned from Square Enix, and Fat Tanaka followed him and entered the game studio "Mist Walker", which he created.
Later, after Fog Walker Studio developed several games with poor sales, Kensuke Tanaka changed jobs again and came to Kakugawa game development department.
Then, he made the Fleet Collection.
It can be said that it is precisely because of previous work experience that Tanaka Fatty has developed the classic work "Fleet Collection" that has left a strong mark in the history of web games.
Now, Kensuke Tanaka, who is in the Terracotta Warriors Company, is just a talented but very young college student.
Qin Han continued: "It's not the past. In the FC era thirty years ago, electronic games were still new and there were not many players' choices, so games like "Demon Village" could also be fun to play. At that time, the RPGs did not have considerate task guidance and detailed small maps. The maze was big and complex, which made people crazy. The system was extremely unfriendly. Sometimes, because the button was pressed a little faster, and if you missed some key conversations, you would get stuck and make the game unable to continue."
"But now, it's different. Tanaka Jun, look at which 3A-level game did not have a detailed tutorial at the beginning? The developer wishes to make the game simple and considerate enough to be able to be used as a competition event in the Special Olympics. In the final analysis, it is because now there are more players now, and those unfriendly games have no room for survival."
Even the "Dark Souls" series, which is known for its high difficulty, will design a novice level at the beginning to allow players to adapt as soon as possible. Of course, it is not advisable to please players to go to extremes and create a mentally retarded game that "the dragon-slaying sword is clicked and given away, one knife is level 999, killing pigs and chickens and exploding artifacts".
Seeing that the fat man Tanaka looked like a good student and was sitting and listening obediently, Qin Han also took the opportunity to get over the teacher's addiction.
He continued: "You just said that fishing is just a small game, which only accounts for a small part of the game content, so it doesn't matter. Your idea is wrong."
"We need to see the essence through phenomena. For example, if one day, you hear the sound of "Macau's first online casino is online" in your dormitory, what you need to worry about is not that he is addicted to gambling and can't extricate himself. Instead, he should store more web paper in the dormitory, care about your roommate's health, buy him more eggs and milk, and let him supplement protein. Do you understand?"
Tanaka shook her head in a daze.
"It's right if you don't understand. If you nod, I will be shocked." Qin Han whispered to himself.
"Okay, let's get back to the point. I mean, don't think fishing is just a small game. But it's too difficult and it causes serious frustration and psychological blows to players. Moreover, fishing also involves the cooking system in the game and a large amount of collection achievements. It is also one of the main ways to make money in the early stage of the game. You must not be underestimated."
"Yes, President. I learned a lot today."
Qin Han nodded, then picked up the handle and continued the game.
After playing for a whole day, he also had a holistic understanding of the Alpha Beta version.
Overall, the completion is pretty good and there are not many bugs. However, the biggest problem is that it is too difficult. It seems that Fatty Tanaka likes to abuse players with difficult games, which is engraved in his bones.
After stretching his waist, Qin Han put down the handle. He said to several production staff around him, led by Kensuke Tanaka,: "Your work has been done well. The only thing that needs to be repaired is the numerical setting problem."
All of them looked at Fat Tanaka. This guy is the main person in charge of game numerical planning.
"The difficulty curve of the game is too steep, like climbing Mount Everest! We must reduce the difficulty and make the player feel that he is climbing Mount Fuji. He can overcome difficulties and gain a sense of accomplishment while climbing, and have the luxury of enjoying the scenery on the road."
Qin Han brought a drawing board and used a marker to write it while explaining: "In addition to the previous fishing games, there are still many problems with the game setting. For example, in the spring of the first year, the main force of the crop planted by the players on the farm was turnips. But the purchase price you set for a pack of turnips is 100G. And the selling price of a turnip of ordinary grade is 120G. In other words, in the game, players work hard and busy for ten days, and only have a profit of 20G. Plant two waves of turnips at the top of the sky in one spring, and the return rate is too low!"
"We can set difficulties and challenges for players, but that is a matter in the later stage. We must not scare people away in the early stage of the game."
Seeing a group of people nodding while taking notes honestly, Qin Han felt a little dry and happy.
No wonder those leaders held a meeting where they could chatter for hours. It turned out that training people was so pleasant.
Chapter completed!