417 Boos and Riots
"He is a star in the independent gaming industry! He is an innovator of gameplay! He is a creator of sales miracles!"
In the host's ups and downs, Qin and Han made their debut.
The cheers from the audience in the audience were even more enthusiastic than when Ubisoft's beautiful producer appeared just now.
The host comforted him for a long time before the audience's applause slowly subsided.
Subsequently, two more famous game producers made their debut.
After introducing them one by one, the host asked the four guests to sit down and the symposium officially began.
The symposium went smoothly. The black guy host was very eloquent, and he was good at controlling the rhythm, constantly guiding the topic, asking questions to the guests, making jokes from time to time, and sing a stir-frying the atmosphere.
"Mr. Qin, the topic we are discussing today is 'the development direction of game expression and gameplay'. Since you entered the game industry, the two games you have handled - "The Story of the Oriental Fantasy Country", which has been on sale for almost ten months, and the upcoming "Terraria", have been deeply integrated with several existing game types with extremely rich content. The other has simply created the new concept of "sandbox game". It can be said that these are two games that have a profound impact on the industry. However, many players say that compared with the fulfilling and innovative gameplay, the picture of these two games seems too backward. Do you have anything to say about this view?"
The symposium lasted for more than ten minutes, and the host asked Qin Han a question.
"Well, that's it..." Qin Han raised his microphone, "First of all, put aside retro, nostalgia, and unique styles, these media give clichés to the two game styles. To be honest, I decided to adopt the pixel style, mainly because Terracotta Warriors and Horses entertainment did not have enough resources - money and people were short of."
Qin Han’s truth telling him immediately attracted a burst of laughter from the audience.
"If I have more resources in a big game company, such as Ubisoft, I also want to make a game with beautiful graphics and rich and exciting gameplay. Which game producer doesn't want to make a masterpiece at the 3A level?"
The black guy host immediately threw the topic to the beautiful producer beside him.
"Ms. Jede, it seems that some people here are envious of big companies like Ubisoft."
"Actually, as far as I know, many employees in Ubisoft envy the free environment of independent game developers," said Jede. "And no matter how much budget you are to make a game, it is always not enough to get a 'perfect game'. We always have to face the problem of choice. Mr. Qin Han chose to invest most of the resources in the design and content of the gameplay, and then create the picture at the minimum cost. And I tend to maintain a balance between the two."
"Ms. Jiede tends to make games based on the theory of barrels - making wooden boards, and the shortest piece determines the amount of water stored in the barrel. Therefore, the game should reach a balance in all aspects, without obvious shortcomings, so that it can be welcomed. But I, on the contrary, I think that as long as a game has sufficiently attractive advantages, even if the shortcomings are obvious, players will buy them. This may be a personality factor. Just like when playing RPG, instead of equally allocating points to strength, agility, intelligence, and physical fitness, it is better to concentrate on cultivating an attribute." Qin Han continued this topic.
"I agree with Mr. Qin Han's philosophy." Another game producer joined the discussion. "At the same time, after so many years of technological development in the game industry, don't you think that the room for improvement in the picture has become smaller and smaller?"
"Yes. Since Atari and Nintendo made video games a global popular entertainment in the 1980s, we have been in a stage of technological explosion. From eight-bit FC, sixteen-bit SFC, MD, and thirty-two-bit PS, SS, and then today's high-definition era, game performance has been improving rapidly. However, now, the marginal effect of technology has begun to appear. The same million dollars invested in game production, which used to be able to improve the screen effect by 50%, but now, it may only be able to improve the screen effect by 10%. Moreover, the perception of human visual organs is limiting."
"I agree with Mr. Qin Han's view." Jiede said, "Take the "Assassin's Creed" series that I am currently in charge. Now after three generations, the game has accumulated a lot of material and map models, and the picture has reached the first-class level of contemporary games, so it is difficult to make any breakthroughs. Therefore, the project team has been discussing how to improve the gameplay. In fact, my creative director proposed that you can refer to "Terraria" and change "Assassin's Creed" to an open world."
Qin Han didn't expect that in this parallel world, he could actually influence a famous game series to make changes. His psychological attack of bad taste and smiled and said, "Maybe I can give you some advice to Ms. Jiede. In addition to the open world, Assassin's Creed can also be integrated in gameplay. For example, if the story background takes place in the Caribbean region of the Age of Discovery, then you can join the naval battle system of the Age of Sails..."
Ubisoft's beautiful producer was shocked after hearing Qin Han's words: "How did he know the background of the next work "Assassin's Creed" and is set in the Caribbean region of the Age of Discovery? This news is still in the confidential stage... However, it is a good idea to join the naval warfare system..."
Qin Han didn't know that his casual words actually made the world's "Assassin's Creed" series usher in a innovative turning point.
At this symposium, several guests expressed their opinions and talked freely, allowing the audience to listen with relish. Especially in the Qin and Han dynasties, with the different opinions and theories brought by another world, everyone had a refreshing feeling and received continuous applause.
However, just as the symposium was about to end, a little disharmonious voice appeared.
Several people holding protest slogans broke into the venue, yelling slogans while booing, interrupting Qin Han who was speaking on the stage.
"Qin Han is a garbage producer who discriminates against women!"
"Get out of the game world!"
“You are not worthy of participating in the TGA!”
The organizer of the symposium responded quickly and immediately called the security guard to drag the protesters who had entered the venue without authorization.
The black host boy immediately smoothed out the scene, eliminating the strange and awkward atmosphere at the scene.
Chapter completed!