150 Most Successful Indie Games
In this parallel world, there is no Minecraft, R-star's "GTA", bethesda's "Fallout" and "The Elder Scrolls" series, either.
Therefore, the concepts of sandbox games and nonlinear open world games are very unfamiliar with this world, whether it is a game developer or an ordinary player.
Then, as a time traveler, Qin Han, of course, had to use this information advantage to "transplant" those games that had been successful in another world.
He explained to the fat man Tanaka who was questioned, "You know the sand pit in the park that is specially designed for children to play. Children can use their tools at hand to exert their imagination and shape the sand into any image they want. In English, this kind of place for children to play is called sand_box, which is sandbox. The main feature of sandbox games is that players can transform the world according to their own wishes."
"Sounds interesting!" Tanaka's fat man's eyes shining.
Whether it is a game maker or a game player, "degree of freedom" and "reality" are the two words that are most likely to scratch the itch in the heart.
Qin Han continued: "The core gameplay of the game is to allow players to explore, adventure, fight in a randomly generated world, and build houses or farms, or even castles according to their own wishes to create a world that belongs to them. I have thought of the name, and it is called "Oriental World".
He was determined to promote the IP of the Oriental Series. Therefore, the core of the game he borrowed was the famous 2D sandbox game "Terraria" from another world, but outside, he had to wear the skin of the Oriental Series.
Why choose Terraria?
This starts with the three-step development path of independent games designed for Terracotta Warriors and Horses entertainment in the Qin and Han Dynasties.
In my previous life, which independent game is the most famous and commercially successful?
There is no doubt that there is only one answer.
"Minecraft".
This high-degree-of-freedom 3D sandbox game, known as the Lego building blocks in the virtual world, was once popular all over the world, won numerous awards, and even surpassed the game scope and became a subculture phenomenon.
Microsoft even spent $2.5 billion to acquire the studio Mojang, which developed Minecraft, and the producer of Minecraft, Marcus Persson, and became a billionaire.
Qin and Han wanted to produce "Minecraft".
However, he didn't understand the program, and he didn't have many program geniuses like Marcus Persson who could make text adventure games at the age of eight.
Or, there are not many such geniuses in the whole world.
So he needs to hone his production team and accumulate technology.
In the past life, after "Minecraft" became popular, there were countless followers, and many of them were excellent. In terms of 3D, there were "Dragon Quest: Builder", and in terms of 2D, there were "Terraria", "Astral Frontier", etc.
From the technical threshold, 2D pixel-style games are of course simpler than 3D games. So Qin Han planned to start with "Terraria", and then combine the excellent concepts of other similar games to bring the first free sandbox game to the world.
Qin Han introduced the basic gameplay and concepts to Fatty Tanaka, which not only made this guy feel at ease about the company's future, but also was full of enthusiasm for the production of the new game, and he wanted to return to the company immediately and write a plan.
The celebration banquet ended, but the hot sale of "The Story of the Oriental Fantasy Country" continues.
In the second week of its launch, this game still appeared in every part of the Internet as if it was a video. Major game media also reported on it, praising "The Story of the Oriental Fantasy Country".
Fami, the authoritative Japanese game media, gave "The Story of the Oriental Fantasy Country".
Given that Famitong has the reputation of "Sai Qiantong", it is not a big manufacturer that produces large products and basically does not get a full score of 40 points, so 38 points is already a very high rating.
China's largest game information website "Play together", gave "Oriental Fantasy Country Story" a high score of 9.4.
The two famous game websites in Europe and the United States, IGN and Gamespot, gave ratings of 9.1 and 9.3 respectively.
A low-cost independent game produced by a small workshop has received unanimous praise from many players and the media, which is a rare scene.
The big sale of "The Story of the Oriental Fantasy Country" has always been a hot topic for the independent gaming industry, which has always been popular but not popular, and has not produced much commercial achievements.
Inspired by "The Story of the Oriental Fantasy Country", countless independent game makers buried their heads in front of the computer, worked hard, and fantasized that they could also repeat the glory of "The Story of the Oriental Fantasy Country". The game was sold well and they became rich overnight.
Half past the second week, on Wednesday, although sales have not been counted, Qin Han had a premonition that the goal of exceeding one million in half a month could undoubtedly be easily achieved.
And on this day, Sony also called.
"Teacher Qin Han, I am Xiaoshan Xinyi."
"Oh, it's Xiaoshansang, hello."
"Congratulations first. "The Story of the Oriental Fantasy Country" sold so well that I was shocked. No wonder you were so confident at the beginning. I misunderstood."
"There are few people in the world who can predict that "The Story of the Oriental Fantasy Country" will be sold well. Even I am not 100% sure."
"So Teacher Qin Han, are you free the day after tomorrow? I hope to invite you to Sony to discuss our cooperation plan with Terracotta Warriors Entertainment in detail."
"I am a cartoonist, I don't have a fixed working time, I'm free at any time. I will definitely come tomorrow."
After arguing for the specific time and location of the meeting, Qin Han hung up the phone.
After a while, the company's email received two emails in a row.
The senders are Nintendo and Microsoft, which seems to have made an appointment.
The two companies want to negotiate with Terracotta Warriors Entertainment is the host transplantation of "The Story of Oriental Fantasy Village".
"As the game is a big seller, three industry giants have come to the door. Is this considered 'No one asked under the window for ten years, and one day he became famous and the world knew each other'?" Qin Han said with a smile.
On Friday, Qin Han went to negotiate cooperation with Sony in accordance with the agreement with Xiaoshan Xinyi.
This time with sales support, he believes that he will be more confident in negotiations.
The location for the meeting between the two parties is selected at the Sony Tokyo headquarters building located in No. 7, chome, Minami, Minato.
From this point, we can also see how much Sony attaches importance to this meeting.
In the morning, I drove to the Sony Building.
I parked my car in the underground parking lot, came to the first floor lobby, and reported my name at the front desk.
"Hello, Qin Hansang, Section Chief Xiaoshan is waiting for you in the conference room No. 6 on the tenth floor."
"Thank you." Nodded to the front desk lady and thanked him. Qin Han walked into the elevator and pressed the button on the tenth floor.
Chapter completed!