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"Starry Sky" settings

Warriors' basic attributes:

Health: (stamina*50+equipment health)

Attack power: (power*1+equipment attack value)

Physical Defense: (endurance *2+ equipment physical defense value)

Magic Defense: (Mind*2+ Equipment Magic Defense Value)

Speed: (Agility*2+Equipment Value)

Will: Influence the effect of controlling the control (spirit*1+equipment value)

Hidden attributes: perception (discovering the insight of lurking enemies), luck (influencing the item explosion rate and the harvest of opening various treasure chests), toughness (fatigue value, the stronger the toughness, the longer the battle time.)

Race:

Human (growth value of various attributes +1%),

Talent: Resilience strengthened: passive, physical recovery speed +20% (long-term battle)

Elf (endurance growth value -10%, mental growth value +10%), advantages: magic defense and high will, good-looking disadvantages: weak defense

Talent: Elemental Affinity: Passive, Elemental Magic Resistance +10

Barbarians (Agility Growth Value -10%, Power Growth Value +10%), Advantages: Strong Attack, Blood Bull, Muscle Type Disadvantage: Slow Speed, Easy to Be Flying a Kit

Talent: Savage Roar: Take the initiative, let out a roar, increase your strength by 10% within 10 seconds, and cooldown time by 1 minute.

Dwarf (spiritual growth value -10%, power growth value +10%), advantages: strong attack, small size and flexibility, disadvantages: low magic defense and will, weak resistance to control skills.

Talent: Alchemist: Passive, use secondary professional forging, and engineering to create items, proficiency increases by 5%.

Exclusive race of Dawn League:

Feather Clan (spiritual growth value -20%, intellectual growth value +10%, agility growth value +10%), Advantages: Restraining dark attribute monsters and racial disadvantages: Demon defense weak will

Talent: Holy Light: Passive, 30% of the damage is converted into light attribute damage.

Exclusive race of Dark Alliance:

Demons (endurance growth value -20%, strength growth value +10%, agility growth value +10%), advantages: strong attack, strong explosive power disadvantage: thin blood

Talent: Bloodthirsty: Active, convert 5% of the damage value into your own health within 10 seconds.

Title:

Civilian, reputation 0

Good people, 500 reputation

Honorary Citizen, 1000 Reputation

Baron, 2000 reputation

Viscount, reputation 5000

Earl, 10,000 reputation

Marquis, 20,000 reputation

Duke, 50,000 reputation

King Jue, reputation 100,000

Military rank: divided by military merit value, kill demons, and people from the hostile alliance can obtain military merit value (10% of all target military merit value)

The limit that players can reach for the General (2 million, 5,000 soldiers).

General (1 million, 1,000 troops)

Colonel (500,000, leading military power: 500 people), Lieutenant Colonel (200,000: leading military power: 200 people), Major (100,000, leading military power: 100 people)

Captain (50,000, military power: 50 people), Lieutenant (20,000, military power: 20 people), Second Lieutenant (10,000, military power: 10 people)

Sergeant (5000), Sergeant (2000), Corporal (1000)
Chapter completed!
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