293: Exchange system, sky-high contract (6.3K(1/3)
After Wayne turned on the system, a text prompt immediately popped up.
"Congratulations to the host for achieving the 'Grand Slam of Honor' achievement and unlocking hidden functions."
"Grand Slam of Honor?" Wayne scratched his head, turned off the prompt, and looked at the system interface.
Sure enough, the interface that had been flashing and flashing in the past few days can now be clicked into.
"Add points and redeem", the name of this interface is simple and crude.
As the name suggests, it should be a function that can increase the chance of adding points.
As we all know, the opportunity for Wayne to add points for each upgrade is very limited, and they will be gone once they are used up.
No matter how many growth points you have, you can't add attributes.
Moreover, as the upgrade cycle gets longer and longer, there are fewer and fewer opportunities to add points.
Now Wayne can reach the level of the finals from start to finish in a season, but he may not be able to be promoted once in a season.
After upgrading a few more times, it may take two or three years to get another chance to upgrade.
As a result, the improvement of attributes will be very slow.
Of course, this is also in line with normal rules.
Under normal circumstances, a professional player will make great progress in the early stage, and then his growth will slow down or even stagnate after entering the peak period, until he begins to decline after the peak period.
Most players follow this growth pattern.
In this regard, this system is quite reasonable.
Of course, this refers to most players, and there are no exceptions.
For example, in the future, McAway, Jennings and others will reach their peak when they debut, and immediately start to decline after reaching their peak. There is no so-called growth period and stable period.
There is also a weirdo like Deng Dai who reached his peak right after his debut and stayed at his peak for more than ten years.
But Wayne's growth is still relatively "normal". He made rapid progress at the beginning, and now slowly reaches his peak, only upgrading every few years.
But the emergence of the function of adding points and redeeming them has undoubtedly broken this rule!
Wayne hurriedly clicked in and took a look, and the system immediately gave a new prompt: "Congratulations on unlocking the extra point opportunity redemption function. This function is a hidden function. You need to complete the hidden task of 'more than 6 NBA personal honors in a single season' to unlock it.
The host has achieved the achievement and this function is now open to the host."
"I see, it also has hidden functions. Just like when playing a game, rewards can be unlocked by meeting certain hidden conditions without prompts."
Wayne touched his chin, he was indeed a teammate of the Logic Master.
By the way, Wayne is really struggling with personal honors this season.
Double first team, three MVPs, three-point champion, everything I can win.
It is very impressive to win even one of these personal honors in one season, let alone win them all.
I guess the system didn't expect that someone could actually unlock this achievement...
But then I thought about it, Wayne was almost able to unlock this feature in his rookie year!
In his rookie year, Wayne won the Rookie Game MVP, Rookie of the Year, Sixth Man of the Year, First Team Rookie of the Year and Finals MVP. He was only one short of unlocking it!
What a pity, what a pity!
If this feature could have been unlocked at that time, Wayne's attributes might be much higher now.
It's a pity that this function only counts NBA honors, otherwise Wayne would have won the Asian Championship MVP and Best Fighter awards in his rookie year to make up the numbers.
Fighter...should be considered an honor, right?
Since there are hidden functions, does that mean that if you achieve more career achievements in the future, more functions will be opened?
No matter what, let’s first take a look at how to redeem this opportunity to add points!
Entering the point adding interface, Wayne looked at the redemption instructions.
Since it is a function unlocked by personal honor, the redemption must be related to honor.
This point-adding opportunity redemption function, to put it bluntly, is to use season honors to redeem the number of points added.
The number of points that can be exchanged for different honors is also different.
For example, MVP can be redeemed 5 times for extra points, a total of 8 times for one defense and one defense, FMVP can only be redeemed 3 times, AMVP and three-point king can only be redeemed once each.
Also, if the value of the three-point champion is equal to that of the MVP, then it's not nonsense.
In that case, Wayne would just be the three-point champion every season.
This function... forces Wei Ge to be an honor harvester!
Wayne, who was anxious about math, did the math and found that he could redeem a total of 18 extra points this time!
But it's not over yet, Wayne saw that the team's honor can also be exchanged for extra points!
There are 5 division championships and 10 overall championships, but the bonus points for the division championship and the overall championship cannot be superimposed.
In other words, if you win the championship after winning the Western Conference, then the chances of adding points will not be 15 but only 10.
10 times is a lot!
If added, Wayne can now redeem 28 extra points.
Moreover, the initial number of growth points required to add points is calculated based on the current level.
What a great deal!
Suddenly, Wayne, whose brain was running 10 times faster than Tai Tai, suddenly thought of a cool operation.
If I can get honors every season, then as long as I keep relying on this redemption function to add points, I won’t need to upgrade!
Because after upgrading, the cost of adding points will go up.
If you don't upgrade, you can always rely on this redemption function to increase your attributes at a relatively low cost, and plunder the system like crazy until it's full.
Even if you can't unlock new attributes without upgrading, it's basically enough!
However, a row of red font prompts at the bottom of the interface broke Wayne's fantasy.
"Each level, the redemption function can only redeem up to 40 points-adding opportunities. After upgrading, the redemption opportunities can be reset."
"Uh..." Wayne covered his forehead, it was indeed a very reasonable system.
This has blocked all the BUGs.
How can I fly if there is no bug?
In other words, no matter what, you still have to upgrade.
Without upgrading, you can only use this function 40 more times to add points.
After 40 times is used up, you still have to upgrade to increase the upper limit.
Well, 40 times is not bad.
So spicy, add it up now!
Currently, Wayne has 28 extra point opportunities.
He first added 5 points of strength, increasing his strength to 85.
In this way, even if Gaso takes a rest in the future, he can occasionally play the center position.
With a strength of 85 and those badges, it's not impossible to carry Chairman Yao for a few rounds.
This is really developing in the direction of an all-round warrior!
Later, Wayne added 10 points on the pass.
Wayne's current passing relies mostly on his basketball IQ and vision advantage. His passing level is considered good among big men, but some tricky passes are still difficult to make.
In Game 6 of the Western Conference Finals, when the point guard game was changed, Wayne found that many times he could see opportunities for his teammates, but he did not have the confidence to pass the ball, so he had no choice but to give up.
Now, after passing the ball to 73, I will definitely be able to pass more difficult balls and seize more opportunities.
If I play the No. 1 position again in the future, I won't be afraid of being targeted.
In the last 13 opportunities, Wayne added 3 times to protect the ball and hit 70 to avoid being cut and stolen.
The acceleration ability is reached 5 times, and the attack reaches 75. Coupled with this meteoric pace, the ability to fight at a fast pace, chase risks and surpass others is improved.
5 times to the mid-range shot, increased to 81. In this way, even if it is not a critical moment, even if it does not cooperate with the offensive kaleidoscope and Kobe Bryant's back, the mid-range is more stable.
In the end, Wayne improved 5 attributes without upgrading.
Comfortable, very comfortable!
What's annoying is that the seemingly many 28 opportunities were used up in the blink of an eye.
Could winning three consecutive championships unlock a modifier with a chance of adding 999 points...
Well, given this system’s urinary nature of “pursuing rationality and supporting troublemaking”, it should be impossible.
In the past, points were added before the start of the season, but this is the first time that points are added after the end of the season.
Don't tell me, although the entire season just ended yesterday, after adding points, Wayne can't wait to try his performance on the basketball court.
To be continued...