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Chapter 35: Weekly refresh! (First update!)(2/2)

The general experience gain of the weekly free dungeon is reduced. Characters can challenge unlimitedly during the duration of the weekly free dungeon. Each time the level is successfully cleared, the trial level of the level will be increased by 1. After the weekly free dungeon ends, the character will gain based on

Generous general experience rewards for all difficulty trial levels.

 The weekly exemption mechanism will be triggered next week: clear at least 10 normal levels

  3. Brave Challenge:

Weekly free dungeons will no longer meet the requirements for clearance, and characters can only complete the dungeon once per calendar day.

After entering, a small amount (normal difficulty), a large number (hard difficulty), a large number (infernal difficulty), and a massive amount (epic difficulty) of mobs will be continuously refreshed in the dungeon, and every ten rounds, a monster with an aura will appear.

A boss monster with abilities related to the battle flag.

 Mobs and bosses will no longer drop treasure chests, but will produce brave currency (cannot be brought out of the dungeon). Characters can use the brave currency to strengthen themselves or increase the refresh rate of mobs/bosses/rare elites.

 Characters can choose to settle at any time. After settlement, the characters will receive generous rewards based on dungeon kills and rounds (comprehensive network disaster coins, general experience, magic props)

 Every time more than 10 rounds, the probability of rare item rewards appearing after settlement increases.


Chapter completed!
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