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78. Boss Cao, who came here(2/2)

However, the most difficult thing about this "Three Kingdoms Online" is not the art. Even if the art is not equipped with enough personnel, it can be solved by outsourcing and recruiting people. The key lies in the program.

"It's hard." Lin Ye, the head of Zhao Yunchuan, frowned, "We used to be Zhao Yunchuan's underlying architecture to be developed completely according to stand-alone games, so we didn't consider too much performance consumption.

If you want to have multiple people interact, then the information transmission must be considered.

You should know that the network speed is only about 100k now, and the size of the packets that can be sent is very limited, and we also have to ensure communication and experience between players."

"These are still small," Liu Guangran added, "We did not have such development experience before, so it is difficult to evaluate what problems we will encounter in the future. And as Lin Ye said, the underlying architecture is not suitable for online games, which means that the entire underlying code needs to be rewritten, and the client also needs to rewrite part of it to synchronize messages. And the broadcast system has to be developed..."

The broadcast system, for example, if you sit on a card table, you play an 80,000 yuan. At this time, the message of 80,000 yuan needs to be known to all three players present at the same time, so they will send the message to three people and tell them that you have played an 80,000 yuan.

For large mmo, the number of people who need to be broadcast may be more than a dozen or even dozens of people, and the contents that need to be broadcast are more complicated.

Especially what Cao Yang said about providing all-server small speakers to big V players in the future, it would be a waste of time.

It means that thousands of messages will be broadcast out at once.

In this era when even emails are crowded with spam, do you tell me to make a broadcast system in games?

This is really a life-threatening one.

Liu Guangran frowned, the situation was not optimistic, "Although we have developed a chess and card game, at most, there are only four people interacting, and the amount of information is relatively small. Even so, there will inevitably be no problem.

In the Three Kingdoms Online, the difficulties faced will only be more and more difficult."

Um……

Cao Yang held his chin and thought for a while.

"In this way, we first do the most streamlined synchronous content, and the server does a small amount of edge detection to minimize the transmission data. For example, we only verify the damage, blood, whether it is dead, and the equipment drop information..."

If you do this, you only need a few k of data per person to send a single packet.

But the problems are also serious -

That is, plug-ins will inevitably occur.

But in this era, you have no way to jump on the development of technology, you can only do it step by step.

Online games are also moving from the era of plug-in era to the era of cracking down on plug-in. Even by 2021, plug-in will still emerge one after another.

This is a difficult and long-term issue that can only be solved in development.

Cao Yang today is more like a lecture than a meeting.

He is like doing something from nothing to something, from 0 to 1, and no one has ever been exposed to it.

Fortunately, Cao Yang is a veteran.

...

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