551. Not only to fight, but also to God (Chapter 2)(2/2)
"Mom, I, a boy, think this scene is really beautiful."
"Yes, it feels like the whole myth has been alive."
"Will it be a bit like the style of Shanhai Jing?"
"No, no, it should be the style of the God of War himself. It's just that because they are all mythological systems, you have the illusion of having the style of Shanhai Jing."
...
The God of War has its own style, and this may not be particularly clear in the first work. The style or characteristics of the God of War that everyone thinks should be placed on the word "War".
Because Monkey King is the representative of battle, and battle is also the theme of "God of War·Wukong".
However, when the production of "God of War Yi", the production team had some differences when discussing the core characteristics, that is, the soul of the God of War.
If [War] is used as the theme, although it does seem to be very consistent in the theme of descendants, as the story progresses and progresses, you will find that more connotations are derived.
Even if Yi is finished afterwards, it will be difficult to find a suitable tool if you want to continue in the future.
There are too many games in the company that have the theme of [War] or highlight the battle. The Assassin's Soul series may be more suitable, and the gap between the two is difficult to widen.
Especially when the project team was considering making Xiang Yu a sequel to the God of War, they encountered a very fatal problem-
In this way, the God of War Xiang Yu is too similar to the Assassin's Soul, and the background of the times, the entire combat mechanism and characteristics cannot be different.
According to Li Lanyun, if you really want to be Xiang Yu, it would be better to throw this project to the Assassin Soul project team. They have more experience in making games in this area and can better fit the original Assassin Soul series.
So later, the planning students thought hard and finally gave up the word "war" and focused on another one, which is the [God] that everyone sees today
What is the biggest difference between Goku and other games?
It is because of his god, he is a character in myths and legends. The entire worldview of the game has been raised. Fighting is no longer limited to ground combat and no longer limited by human body. Wukong can use more magic and skills, which is higher than mortals on this level.
This is exactly why the success of the God of War series is.
A mythical version of the action game, completely different from the Assassin series.
If the characters in the God of War series are pulled to the human level, then this series will be really destroyed.
So after everyone figured out this matter, they immediately became enlightened.
So he overturned the previous design of using Xiang Yu as the protagonist and found the [high-level] mythological characters again.
Finally, Houyi was locked in.
...
Myth is the core of the God of War.
This is the clear iron rule of God of War Studio.
So there is this work that is now demonstrated to everyone in Boxuetang.
So even if the art style of the entire "God of War Yi" is very different from "God of War Wukong", the color of the scene and the foundation of the UI are completely different, but you can still feel that feeling-
The feeling of myth.
The myth has come, and it has been born from everyone's imagination and has become a reality from the dream.
Of course, God of War Yi is not completely different from God of War Wukong. In terms of character modeling and overall combat style, there are actually many shadows of God of War Wukong.
Chapter completed!