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508. If you don't learn, you learn from Cao Thief?! (Chapter 5)(1/2)

,The rebirth of the male god starts with making a game

The main reason why "Devil's Soul" is called the biggest dark horse in May is

This game was not popular in the island country at the beginning because the action experience was too difficult and difficult to understand. Many of the contents were very fragmented. However, as the producer of Demon Soul Kenjii said, the test time was too short, and many players did not experience the fun of this game carefully, which naturally led to a very low score.

Compared with the games produced by Bomi Company, the Demon Soul is not very pleasing in terms of painting style, because Bomi's Assassin Series, Shanhai Jing Series, and God of War Series can be said to be beautiful, making people intoxicated. Even the island people said after playing Assassin Soul Maple, that this game is as gorgeous as cherry blossoms.

So a game that is not very popular was forcibly pushed to the AIR game platform.

Sales in the first week were as bleak as ever, as there were only 50,000 copies.

However, with the continuous in-depth experience and word-of-mouth publicity of players and anchors, the purchase volume of this game has gradually increased.

Sales volume exceeded 200,000 in the second week.

Then, the third week was almost every day with sales of 50,000 copies.

By June, the sales of "Demon Souls" had already exceeded one million.

And this is only in the AIR gaming platform.

So far, the sales growth rate of "Demon Souls" still shows no sign of slowing down, and it may be possible to exceed 2 million in the end.

Even Hidetaka Miyazaki himself felt unbelievable about this result.

Miyazaki Hideto said in an interview,

"I never thought that such a game could achieve such good results, because when we tested internally, we asked players to experience it, and the feedback they gave us was quite bad. The company's expectations for us were very low, and only 50,000 copies were sold.

It is really a luxury for us to be able to break through the million level.

I think that achieving such good results now should be closely related to the AIR game platform. It is this platform that gives us a very good opportunity to show ourselves, and many players have also left us messages through this platform, which has gained a lot of valuable suggestions."

But in fact, it is reasonable that the Demon Soul can achieve good results.

After all, this game sold quite well in my previous life.

According to Cao Yang's idea, it is inevitable that the Demon Soul can sell well, but I didn't expect it to sell so well from the beginning.

But he thought about it carefully and found that there may be several reasons why the Demon Soul sells so well:

First, the Demon Soul was still different from what he had been in contact with in his previous life. He was more friendly to players in many details. Moreover, it had a qualitative leap from the one in Cao Yang's memory. It can be said that it is a completely different game from the picture alone.

The movements of the Demon Soul were also smoother and smoother than those in Cao Yang's memory in his previous life. Although I don't know what caused it, Cao Yang guessed that they might have used more advanced motion capture techniques and found special martial arts stunt personnel to capture them, otherwise it would not have been possible to have such a good effect.

After all, as the pioneering work of Miyazaki’s old thief, the Demon Soul was criticized by players when he first came out because of his stiff movements. It was not until they received the help and guidance of Sony and made the Blood Source series that this problem was greatly improved.

But now the characters and monster movements in the game can be said to be quite smooth.

Second, the Demon Soul takes a lot of advantage in Bomi Company.

Before the appearance of the game Demon Soul, Bomi had cultivated the market and users more maturely, especially the Assassin series and the God of War series developed by Bomi, which deeply rooted similar action games in the hearts of players.

Players who have been abused by the Assassin series for thousands of times have a higher acceptance of the Demon Soul and are less difficult to get started.

Moreover, after the beginning of spring this year, in addition to Bomi's "Ghost Blows Out the Light·Jingjue Ancient City", there is currently no relatively high-quality action game similar to it.

Due to the restriction of the theme, many players who want to play but dare not play give up on it.

These people do not have no demand for games, but they have not encountered suitable games for the time being.

The appearance of the Demon Soul just filled the gap in this part and also met the needs of players.

After all, the last high-quality action game that I could experience was already "God of War·Wukong" developed by Bomi last year.

Third, it is quite wise for Miyazaki Hideto to choose the AIR game platform to release the Demon Souls.

Now the number of registered users of AIR game platforms has exceeded 800 million worldwide, and it may be increased to 1 billion in two years, which is equivalent to providing a broad sales platform for various types of games. When your user base is the largest, even the niche game can gain a lot of players.

Of course, Bomi's ghost blowing light is indeed an exception. It can only be said that the player has not yet started doing this.

It is released on the AIR platform that Demon Soul can gain so much attention from players.

At the same time, Bomi Game also gave it a lot of recommendations because it saw that Demon Soul is a game of good quality, and even recommended it on the front page of the homepage for two days.

The sales of Demon Soul have been soaring in the past two days.

Fourth, although the Demon Soul is relatively hardcore, it has one thing in common with Bomi's Assassin Series

The people who play cry so hard, but the people who watch it are very fun.

That is to say, it is very suitable for live broadcast.

Therefore, the publicity of UP hosts and anchors has driven another wave, which led to the birth of the dark horse "Devil's Soul".

...

The game circle that had been silent for a while has become popular again because of the arrival of the Demon Soul.

In May, the most talked about topic in the player's QQ group was the Demon Soul.

"Have you played Demon Soul?"

"Not yet. I heard that the game is quite difficult, and I haven't dared to try it yet."

"Then you are very wrong. If we can be an assassin and a god of war, how can we be afraid of a mere demon soul? If we don't play it, it will be your loss. I watched the anchor's video before and think this game has the potential of an assassin."

"Really, fake? The game of the island country can be compared with my Assassin of Dabomi."

"It should be said that it feels very similar, right?"

"As a five-year-old assassin, I have been an assassin and a god of war, but unexpectedly I was defeated by the demon. This game is really hardcore and difficult. It is recommended that players who do not have high-level enough should not try it easily.

However, the world view background of the game itself is very interesting, and some of the designs are quite interesting. You can collect many fragments in the game. The game maker saw that he played hide-and-seek a lot when he was a child, and often hid things. After finding them, he still feels very accomplished. Players who like this type of game must not miss it."

...

On Bomi's question, the Demon Soul was very popular and was once topped the top spot in the hot search list.

Ginseng

"How do you view the newly developed Demon Souls game? How did it become a sales dark horse in May?"

"How to say it? Demon Soul is definitely a good game. Before playing this game, you must first understand the supervision of this game, which is the so-called game producer in China. His name is Miyazaki Hideto.

This person had never played games much when he was a child. The ones he had most contact with were picture books and puzzle-solving books. When he was a child, he liked to fantasize himself, designed games on paper, and was also obsessed with things like dragons and dungeons.

So do you understand?

When this guy grew up, well... it should be said that after he reaches middle age, he wants to realize his childhood dream and become a game creator.

His design philosophy is to provide players with fun as much as possible.

According to his childhood game experience, what this person likes most is to hide puzzles everywhere and give you a process of exploration.

Commonly known as buried easter eggs.

Finding some easter eggs can make your level a little easier.

But it's just a little easier.

For a disabled person like me, this game is really a nightmare.

I once again returned to my feelings when I played Bomi's "Assassin's Soul" and kept dying.

Keep dying.

All dreams of seducing death.

You can imagine how difficult this game is.

But I think this is also a kind of fun. After all, there is already Lao Thief Cao first. So we have played games like Assassin's Soul. What's the point of an extra demon soul?

I hope Miyazaki Hideto will not go further and further along the path of Caoyang’s old thief.

mutual encouragement."

"A very interesting setting. When I played this game, I felt that it was a Wong Kar-wai flavor. The creator must be a stream of consciousness, because a lot of information is very scattered and may not be friendly enough for some players, but for me, I can get a lot of fun in this game."

"The operation feels good. The pleasure of shield revolt has already been the shadow of the Assassin's soul. The world behind different key stones will bring players different feelings. The majesty of the royal city, the heat of the tunnel, the depth of the tower area, the desolation of the sacrificial ground, and the filth of the decayed valley.

Wonderful map design, atmosphere creation and a feeling of shortcuts.

Different styles have different psychological influences, and different styles require players to use different strategies to guide them.

The settings of the black and white world, black and white souls, weapon systems, magic and miracles, and eating grass are very interesting.

As for the more you die, it is indeed a major reason why the evil souls are afraid of it, but after mastering the corresponding strategy and seeing through the production team's conspiracy, the difficulty of each area has dropped significantly.

Incompleteness, as we all know, the evil spirits are rushed to work. If you are proficient, you only need 5 or 6 hours to pass the level. Each area is finally directly entered into the waves. In addition, the destroyed key stones that have not been completed are enough to show that the evil spirits are an unfinished work.

This has brought some mystery to the evil spirits.

I guess the production team's limited funds and time forced Miyazaki Hideto to burn with his team for many nights, designed many settings in the evil spirits. The subsequent big sale was both inevitable and miracle."

There is a rather bizarre setting in the Demon Soul called the Black and White World. This thing can provide a lot of freshness at the beginning. It is also an original design that Miyazaki Hideto himself finds interesting. However, the facts prove that this design is indeed a failure because it greatly increases the player's understanding cost and difficulty in getting started. Therefore, in his subsequent Soul series works in his previous life, this setting was removed.

Simply put:

The black and white world setting of the evil spirits, although the physical body has all the physical strength; the monsters in the pure white world are weakened, death will aggravate the black tendency of the current map, and the more you die, the harder you die. In comparison, although the spirit body has only a 50% life limit, death does not affect the black and white tendency, so in a sense, using the spirit body to push the map in the temple of Jiezhi, which does not have a black and white tendency, it actually reduces the difficulty of the game, so it has become the traditional art of evil spirit players, unless you want to do black and white side lines.

"Because the black and white mechanism is unreasonable, the spiritual body can not be disgusted by this mechanism. After the wave ss is played per person, he will jump home and jump off the building. If he doesn't jump, he is not an old ass. I don't know how the production team feels when they know this.

My biggest feeling for playing this game is
To be continued...
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