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Chapter 496(1/2)

494. You just realized it?

After the meeting, Cao Yang kept the main planner Cheng Xinghua and the main program.

The significance, purpose, and morale of the project team members have been resolved. The next topic to be discussed is how to do the sequel to the future Ghost Blows Out the Light.

"My idea is that we will directly make the next Ghost Blowing Light 2 into an open world, and then make all the contents of the first book of Ghost Blowing Light, and then enrich the branches."

"What?!"

Cheng Xinghua and Liu Pei widened their eyes, unable to believe what the boss said at all.

After Cao Yang said this, everyone took a breath.

Putting aside the so-called [open world], even if you are doing the content of the ghost blowing lights according to the linear structure, the workload is scary enough.

Think about it, it took almost two years to do a Jingjue Ancient City. Some of the countless problems encountered have not been solved yet. It will take ten or eight years to complete the content of the first book of the Ghost Blowing the Light at once?

The Ghost Blows the Light by the World Bachang started serializing at the starting point in 2006, and by the end of last year, the work of two books had been completed.

The first book's response to the ghost blow-out response is very strong. It can be said that it is the number one in tomb-robbing novels now. Because it is too popular, it has led to the emergence of many other derivatives and similar products. It can be said that it has successfully supported an industry field by its own efforts.

Bachang himself may not have thought about how long it took to write the Ghost Blowing Light at the beginning, so in the first book Ghost Blowing Light, you can basically see a relatively satisfactory ending.

That is, start from the line of snake eyes and end with snake eyes.

The entire story line is relatively complete, and a series of tomb exploration processes are carried out around the affairs of the Demon Kingdom, and these ancient tombs are also very classic.

For example, the first nine-story demon tower, then to the Jingjue Ancient City, then the Dragon Ridge Cave, Yunnan Insect Valley, and Kunlun Temple ended. It seems that each ancient tomb is not very related, but in fact there is a dark line connecting them together.

This is the dust bead that the mountain mover wants to find.

Another hidden line is the four major tomb robbers designed by the Tianxia Bachang.

This not only contains history related to the Lu Chenzhu, but also reveals the grievances and entanglements between the former tomb robbers.

In fact, if you need to go deeper, the story is still very grand.

...

The part of Ghost Blows the Light and Jingjue Ancient City is still a work of writing practice by the world's Bachang, so it looks a bit immature and thin.

Of course, this immaturity and thinness are also related to the content of his later works. If you read the entire ghost blowing light, you will find that the starting point of the World Ba Sing is very high, but no matter how high the starting point is, the author behind him can still have room for improvement and improvement, which is the most scary thing.

The later you will find that the design structure of Bachang’s ancient tomb is more mature. Whether it is the pre-painting, the foreshadowing, the progress of the subsequent process, the final foreshadowing recycling...

You will find that it can be described as natural.

This author has become a sensual feeling.

Therefore, the more you write about the design of the ancient tombs, the more exquisite it is, and it is far from comparable to the previous works.

Think about it, the first real nominal tomb of Ghost Blowing the Light was considered a nine-story demon tower, but the description of the nine-story demon tower is actually very simple. Whether it is the accidentality of entering or the way of escape, it is actually a bit deliberate.

Although the tomb adventures in the later period are very consistent, they are not as simple as the beginning.

But even such a brief opening design of the ancient tomb also plays a role in connecting the past and the future, and even connecting the whole book. What makes many enthusiasts talk about is that this opening sets the tone of the whole book, making people feel strong stimulation and shock while reading.

These are incomparable to other works.

...

As for the same sentence, the project team has been working in Jingjue Ancient City for almost two years, and can only give yourself an 80 mark, which is not much beyond expectations. What's more, the next product has to make the contents of the following ancient tombs.

We also need to be an open world!

Cheng Xinghua and Liu Pei dared not even think about this project.

When art classmates heard Boss Cao’s words, they could almost pass by.

The first intuitive feeling of art is—

It's over, this art volume is about to explode.

What the planners think is—

It's over, the design of an open world is much more difficult than the current model.

The so-called open world actually means that it does not restrict the behavior of players.

According to the original design model of the ghost blowing light, Hu Bayi and others must first go through Kunlun Bulletin Spring, then go to the Kwantung Army Fortress, then the Dark Night Ancient City, and finally the Jingjue Ancient City. These are all in a pre-order and come step by step.

It is equivalent to the player playing the role specified by the game designer in the game and performing it step by step according to the given tasks, and it feels like watching a movie.

The order and logic of the movie are very linear, and no problems will occur, and the audience can get a better viewing experience.

The open world is equivalent to, I really built such a world platform, where players' behavior is no longer controlled by the producer, or 80% uncontrolled.

In normal order, players must first go through the Dragon Ridge Mysterious Cave, then Yunnan Insect Valley and Kunlun Divine Palace.

But now he can go directly to Kunlun Temple and then return to the Dragon Ridge Mysterious Cave.

These so-called ancient tombs have actually been designed, but it depends on when players come to open Pandora's magic box.

In this way, the difficulty of the design immediately increases exponentially. You originally only need to write a set of lines according to the plot line.

Now, because the player is not sure of the order of action and the line they take, the safest way for the planning is to write a few more lines.

It is comprehensive and allows players to have a rich experience.

But, none of this is the real open world.

The open world is to allow players to experience the realism of the real world in the game, to change everything with the player's behavior, and to prevent everything from changing with the player's behavior.

What does it mean?

That is to say, if the player is removed, the world can operate independently. If there is no Hu Bayi in this world, Professor Chen and others will also go to archaeology, explore, and discover different ancient tombs.

Their behaviors influence each other.

In other open world games, there may be hostile forces. If the players do not exist, they should evolve according to their own behavior patterns.

For example, a complete social structure, what the rich people above do every day, and what the poor people below do every day, have their own rules, NPCs also have their own plots, and also have their own stories, and each character is their own protagonist.

This is a complete, credible, playable and open world.

Bomi has not been an open world, such as the Shanhai Jing series. If players do not enter the Shanhai Jing World, the Shanhai Jing World itself has a very complete food chain, and the development of things also follows the law of survival of the fittest in nature.

It is precisely because of the vivid case of Shanhai Jing that they know how much work is.

Only the main program on site has not yet realized the seriousness of the problem.

Perhaps in their opinion, doing one is also doing one, and doing one group is also doing it. The program only provides tools, and the workload does not seem to have much to do with them.

but!

What Cheng Xinghua wants to tell them is that if you think this way, you will be very wrong!

The boss's proposal is simply terrifying.

"Boss, will this workload be a bit too high?" asked the main planner Cheng Xinghua weakly.

Liu Pei lighted his head next to him like pounding garlic.

She agrees very much.

This workload is really not an ordinary big one, it is no longer a game that humans can do.

Now that Li Lanyun is not here, there is no one to cover them up. With these little fights on the five scumbags present, it is impossible for Boss Cao to be an opponent.

What's more, even if Li Lanyun is here, Boss Cao has basically never been overthrown and not executed.

The boss has always had a good vision, except for this time the Ghost Blows the Light and Jingjue Ancient City is a bit bad.

"I admit that the workload is a bit too high," Cao Yang thought carefully with his hands in his arms, "but I still think I should do this."

Cao Yang has actually been thinking about how to make the sequel to Ghost Blowing Light.

His original idea was the same as Cheng Xinghua.

He even had the feeling of trying to make the ghost blowing light into a TV series, which was to follow an ancient tomb in the book to make a complete game, and it would be very convenient to shoot movies and TV series in the future.

Just like the Tomb Raider.

This can also produce linkage effects.

However, after seeing the speeches of domestic and foreign netizens in the past few days, Cao Yang rethinked this issue.

First of all, making games and making movies are two different things. What kind of game is actually not hindering how movies and TV series are shot.

Because the director himself has his own ideas, he will never restore the game according to your game progress.

This will lose the meaning and charm of the movie itself.

Movies should not be for those book fans and game fans, but should undertake more pioneering tasks, so that more people who have never read books or played games can participate, and can also allow people who have read books and played games to gain a new experience in the movie.

Then as long as you understand this and know that the connection between games, novels and TV series and movies is only in the world view and character settings, everything else will be much easier.

Why does Cao Yang want to be an open world?

Because judging from his own experience, the content of Jingjue Ancient City is still too small.

This is also a point that has been criticized by other players.

The greatest pleasure of the game "Ghost Blows Out the Light" is exploration, but because of the small amount of content, many people still feel unsatisfied after playing it. Some people even think that they spend money and buy a special effect, but do not get a good gaming experience.
To be continued...
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