Chapter 452 450. Boss, are you a devil?(1/2)
"We can do a little bit of popular science." Li Lanyun thought, "Because apart from mathematics, most other disciplines are more applicable. Aren't we developing chemical engines recently?
It can be used to simulate various phenomena in reality using chemical engines and physics engines. Through software 3D teaching methods, players should be able to intuitively feel the performance of these knowledge in actual applications. If they can be done well, they can stimulate their interest and make the game have an entertaining effect."
Cao Yang laughed happily, and Li Lanyun and he thought of going together.
"Yes, this is a plan."
Cao Yang smiled and said, "In addition to increasing the performance of the game and making the game more realistic, we can just meet the above needs this time, and put some experiments that are not easy to perform in reality into the game.
We already had a Planet Blazers game plan before, and we can use it just in time."
Games are a simulation of reality, but they are higher than reality.
Planetary Trail Blazers were originally used by Boss Cao to verify the chemical engine, allowing players to develop different planets in the game through this game, and build and explore planets through a series of chemical and physical engineering, making the planets suitable for human habitation.
The physical and chemical effects described and applied here are very real. As long as you play in, you will definitely learn a lot, which is also a new attempt to educate games.
"This idea is really great." Several others also agreed.
"It's really cool to move reality into the game and let players simulate experiments in the game."
"Yes, physics, chemistry, biology... These are actually subjects that are more applied. There are vivid application examples in reality. However, experiments in games can avoid many risks. Not only can students more intuitively understand physical and chemical phenomena and understand the causes behind them, but they are also very safe."
Ding Yingfeng smiled and said, "If you accidentally burn yourself if you use sulfuric acid in reality, then you don't have to worry about this problem in the game."
"Yes, and it can allow these high school students to see very intuitive effects, develop interest in learning, deepen their understanding of physics and chemistry, and achieve better teaching purposes. In addition, the idea of opening up new planets allows players to inspire higher fun through repeated exploration and research. I think it is very interesting." Meng Xiao also agreed.
"Yeah." Lai Yuling nodded, "Actually, when I was in high school, it was hard to imagine what the final phenomenon would look like, so my college entrance examination chemistry and physics were not very good.
If there is really such a game that allows me to see the actual effect, then I can at least get a score of 100 more."
Meng Xiao, a top student at the Qing Dynasty University, turned his head and looked at Lai Yuling deeply, and activated [School Master's Contempt]
The latter stared back with his big eyes without any mercy, "That's right, my space imagination ability is not good. If I can see the actual effect, I will definitely learn it well."
After discussing for a while, everyone thought that the proposal mentioned by Mr. Cao and Mr. Li was very good.
"In this way, we are not just making a simple teaching software to fool the above. I think we can do this game well and it is very interesting."
"Yes, the theme of pioneering new planets is enough to make people think a lot. The various planets produced by real physics, and the survival and development of human knowledge and technology on these planets, are really no worse than "Minecraft", and they can also learn a lot of things for players.
God, it's simply God."
"I wonder how other companies should feel when they see such a powerful teaching game we have developed?"
What should I say? Li Lanyun thinks that Boss Cao has the ability to predict the future. Long before the relevant departments interviewed, President Cao had already made a plan to develop a chemical engine, and he did not expect it to come in handy so soon.
...
After everyone finished the discussion, Cao Yang slowly said, "But this is just one of the proposals. Do you have any other ideas? It's different from the pioneering of a new planet?"
Chemical engines and pioneering new planets are already under planning. Now that they are entering the development stage, Cao Yang feels that having such a game is not enough, and more is needed.
Everyone was very happy and thought they could just leave the meeting, but they didn't expect that Boss Cao would do this.
Is it not enough to open up a new planet?
Several people looked at each other and looked embarrassed.
Besides doing realistic simulation, what other games can you do?
"Analysis carefully, I think that compared to learning, the reasons why the game can make players more addicted and liked. Putting aside the content and subject matter, there are still some very important ones."
Ding Yingfeng concluded, "The first is the reward effect generated by the game. For example, if a long-term mission goal cannot be achieved, it will cause players to feel frustrated and frustrated. This is also psychologically learned helplessness. Over time, players are unwilling to try this task again, so they develop an escape mentality and think from the bottom of their hearts that they cannot do it.
So when we design games, we will split a large task goal into many small goals. The difficulty and time to complete each small goal will not be very high, but the rewards we get after accumulation are far more than the rewards this big goal gives to players, so they will continue to do it with pleasure."
The most typical application is that in the Fantasy Westward Journey running mission, there are 200 running events in total, which takes about 2 to 4 hours a day to complete it. If it is not split into 200 small tasks, but directly gives you a big task that needs to be done for 2 to 4 hours and you will not be able to get the reward if you give up in the middle, many players will definitely not be able to complete it, and it will even make players rebellious about the game.
Correspondingly, the same is true for the main line upgrade tasks. When the game designer makes the game, he will calculate the amount of experience, time and money needed at each level clearly, so that you can get upgrades and corresponding upgrade rewards while completing tasks continuously. You will find that you have become stronger, your level has become higher, your money has become more money, and your equipment has become better. These are small positive feedbacks, which are psychological motivations that help players continue to carry out games and tasks.
"The same is true for learning. Many children will be extremely frustrated when they are studying, and they will have a mentality of escaping if they fail to get good scores in chemistry.
On the contrary, the industries that many people later engage in and like are often the subject that was praised the most when they were young. Some people are good at physics, praised by teachers, and envied by other students. This is positive psychological feedback. They will put more time and effort into this subject, thus creating a virtuous cycle.”
Listening to Ding Yingfeng's analysis, everyone was also trapped in deep thought.
Lai Yuling was very acknowledged his statement, because she had been writing well since she was a child, so the teacher praised her a lot. So Lai Yuling's Chinese scores have always been the first in the school. Finally, she applied to the Beijing Film Academy Director Department and wanted to realize her own editing dream. However, by chance, she followed her senior sister Ai Xiaomi to Bomi Company.
However, her imagination and literary skills at Bomi Company helped her overcome many difficulties, and also allowed her to show off her skills in the game, making the King Series and the Dance Troupe series quite well. Now the Dragon Knights have also achieved good reputation and sales results. Looking back, it may be because of the praise from the teacher when she was a child.
Your handwriting is really good, this child is a literary material.
Therefore, rewards are really important for students, and frustration is also a very important reason why everyone feels disgusted with learning.
"So I was thinking," said Ding Yingfeng, "can we use the usual gameplay method to make learning software to make the knowledge points that high school students need to learn into a complete main line, and then each knowledge point is a small task, and if you complete it, you can get better rewards.
Moreover, players do not need to compare with others during the gameplay. This is a game that belongs to them. As long as they continue to do it, they will receive more and more higher rewards.
This is a dual cycle of benign game and reality, which can promote players' enthusiasm for learning and improve their grades."
"You mean..." Lai Yuling frowned, "Is it that I have completely put the high school knowledge into the game for players to answer questions? Is this a bit..."
Lai Yuling felt a little scary just by thinking about it.
I don’t know why, but when it comes to doing the test paper, I feel inexplicable fear.
"I think this plan is feasible." Boss Cao gave Ding Yingfeng affirmation, "But we have to think carefully about what the reward is. How can the reward stimulate players' enthusiasm for the game and then let them overcome their fear of answering questions?"
...
Yes, what is the reward?
Everyone is thinking about this issue.
In other games, the rewards are basically something that makes the player stronger. For example, level improvement can improve the player's attributes, obtain better equipment and more money, and also make the player's combat power stronger, thus defeating more advanced monsters.
If it is learning, the best reward is naturally [to improve the player's learning attributes].
However, this thing is linked to reality. In the game, you say that the player's mathematical ability has improved by 5 points is useless. Only when the player truly understands the relevant courses in reality can he improve.
Then [Learning Attributes] will naturally not be available as a reward.
"Is it possible to place some virtual props? For example, the character skins, dressings, etc. in the game."
"Or provide players with more practical material rewards, such as peripherals, toys, study books, or even soft girl coins in reality?"
Everyone is thinking about what is more attractive to these high school students, because the attributes in the game are definitely useless, and enough attraction is required to allow players to gain a steady stream of motivation in the process of learning and answering questions.
"Real rewards are definitely not possible." Cao Yang denied the subsequent proposal, "First, there will be suspicion of misleading, making these players more materialistic and materialistic. The purpose of our educational games is not to instill money first in them, but to let them truly enjoy the joy of learning.
Second, our game has no intention of making money. If we give away material rewards, we will lose as much as we sell. From the perspective of a businessman, it is definitely not advisable.
It is a little more reliable to provide gaming skins and decorations."
The skin and the props in the game are both virtual products, and the cost is negligible, but the material reward of the entity is real money and silver, and the cost is very high. There is a world of difference between the two.
So after Boss Cao finished explaining, everyone clarified a very important point-
Rewards are OK, but they can only reward virtual props, and it is impossible to reward entities.
It is difficult to create attractiveness for virtual props.
If it is a reward money, you can also use [The Book’s own Golden House] as a gimmick, but it is really not easy for virtual products to make players interested.
...
"Wanting from another perspective?" Meng Xiao said, "Didn't our previous gun girl and mecha girl sell well? It shows that players are very interested in the love of beautiful girls in the game. Is it possible to make a [Love Learning] game?
Let players improve themselves through continuous learning and thus guide the goddess in the game?”
"Study Goddess." Hearing Meng Xiao's suggestion, the eyes of the boys present immediately lit up, "Hey? This idea is good. If the goddess guide requires prerequisites, such as if you want to chase the goddess of chemistry, then your chemistry score must reach full marks...
Similarly, as long as the goddess is doing well enough and the emotional line is delicate enough, players are still happy to play this game."
"Then you have to be a learning male god." Lai Yuling knocked on the table and protested.
"Yes, yes, yes," the other people laughed, "How could they forget the vast majority of women?"
Lai Yuling snorted coldly with her hands in her arms, it was almost the same.
"Well..." Cao Yang held his chin and frowned and thought.
"This is what it means to rely on the attractiveness of the opposite sex, or to the point of being pure and noble, to complete the lessons by relying on the players' love for the characters in the game?"
However, this idea reminded Cao Yang of a novel in his previous life.
The name of this novel is "The Goddess Comes to Dream", which is a book written by the writer Meng Sanwan. In this novel, it tells a story:
The male protagonist has obtained a very interesting system, which will bring him many learning goddesses.
For example, the goddess of literature, the goddess of mathematics, the goddess of psychology... etc.
Goddesses need the male protagonist to develop it to improve the male protagonist's ability in a certain subject field.
For example, the higher the level of the Mathematics Goddess, the stronger the mathematical ability of the male protagonist.
Moreover, this book does tell many strange topics, which inspires many readers' enthusiasm for learning. Cao Yang is one of them. When he was looking at a book, he suddenly had the urge to go back to high school to study.
Goddess cultivation is a pursuit point, transforming boring learning pursuits into other internal motivations.
Moreover, Cao Yang also feels that as long as the emotional line is made in this game, it can win the likes of players. The only risk is-
Will it lead to disgust from above, and social public opinion, make people think that Bomi Company is misleading young people with early love?
To be continued...