Chapter 424(2/2)
Game progress is a normal thing, and without progress, it will be troublesome.
Cao Yang still remembers what his boss in the perfect world said to him in his previous life—
If you don’t find out that you were a piece of shit a year ago a year later, it means you have not made any progress this year.
The same is true for use here.
If the sequel's picture quality and technology are not higher than the previous work, it means that the current game is technically a piece of shit.
"I thought Assassin's Soul Feng was at its peak in the picture quality, but I didn't expect Mo Shu to be even more powerful here."
"It's worthy of being a game developed by X3 engine, and the effect is extraordinary."
"All games established within our company next year should use X3, right?"
"That's a must."
"I feel like watching the games we make ourselves now, and I see the same thing as watching works from the last century."
When Liang Muzhou controlled Mo Tu's body to pass by the fire burning flames, the flames visible to the naked eye were driven in the direction of the airflow.
The shadow on the ground also shook.
"This physical effect is simply amazing, right?"
"It's not the first day you came to work in the company. Have you forgotten the full-scene interaction in "God of War·Wukong" before? Many physical linkage effects are no longer new, and now they look more real."
"Yes, can't I sigh at you?"
...
After a while.
There was a sound of irons thundering at the scene.
百, 百, 百陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾陾�
Liang Muzhou encountered an elite monster. The elite monster held a long sword and there were two soldiers holding long halberds around him rushing to the formation, ready to pounce on Mo Shu at any time.
Therefore, Liang Muzhou did not dare to take it lightly and controlled the role carefully.
When the collision between the sword and the sword, a spark will be generated every time the collision occurs.
The whole scene was extremely exciting, and countless people were sweating for Liang Muzhou.
If everyone didn't know how powerful this game was when they first demonstrated "Assassin's Soul·Maple", then even if the people here have never played the Assassin's Soul series, they have long heard of its reputation. They know that every fight is dangerous and they can't help but be careless, otherwise a big word "death" may appear on the screen.
"I feel relieved to see this, but it still tastes the same."
"I remembered the feeling of being an assassin in the past."
"Mom, it turns out that this is how I feel when I came to watch others play this game. I remember that when I was playing that I couldn't die anymore. I basically lie down all the way.
When I watched others play, I felt that this game was really charming, just like watching a martial arts action movie.”
"Wow, just listening to this sound is very pleasant."
Liang Muzhou frowned and tried hard to control the character while complaining in his heart:
That's right, I don't think about how many times I've died.
...
The difficulty of the "Assassin's Soul" series is obvious to all companies. It is different from the first Assassin's Soul demonstration. This time Liang Muzhou seemed much calmer.
If you die, you will die. Anyway, no one will laugh at you for this.
In short, I get used to it when I die too much.
At worst, it’s just to show you the animation of the character being killed and the familiar big characters on the screen.
...
After spending about 20 minutes, Liang Muzhou demonstrated the content of the first level. The rest of the parts were not carefully demonstrated, but unlocked the key monsters and scenes through GM instructions, so that employees within the company could appreciate the more eye-catching parts of Assassin's Soul and Moshu in advance.
The more you watch, the more excited you feel, the more you feel. This game is really great.
At least there is nothing to say about combat performance and BOSS gameplay.
Not only that, through the scene atmosphere and music, everyone can fully feel the charm of the Assassin's Soul.
This series of games is really the only one among Bomi’s games. It has the antique flavor and the assassin’s way, and the sense of martial arts is very strong, and it can’t be found in other games.
This is also the reason why the Assassin's Soul has always been very popular with players.
Only by being rooted in Chinese culture can we go further.
...
After the demonstration, everyone stood up and gave warm applause to "Assassin's Soul·Mo Shu".
"Awesome, so awesome, it's worthy of being one of the biggest star games in our company."
"Assassin's Soul, Moshu, get online quickly, so I can go back and be my assassin."
"I wonder if this work will interact with Feng in the game. When I think of Feng, I feel a little worried now."
"What are you pretending to be? Your project team was always abused when they were doing "Mechanical Girl"."
"This...we don't think about it either. Didn't it all follow the boss' arrangement?"
...
Boss Cao stood up and applauded, with a smile on his face.
“Good done.”
Assassin's Soul, Moshu's quality is better than he expected.
The rest is left to the market for verification.
...
Chapter completed!