Chapter 413(1/2)
410. The Second Bomfou International Television Exhibition
After the discussion, Bomi Pictures is now quite large. In the future, as the domestic film market continues to expand, Bomi Pictures' revenue will become a relatively important supplement to Bomi Company and can also drive the development of the corresponding industrial chain. This is quite good.
In the afternoon, Cao Yang called Li Lanyun to the office and told him about the linkage between film and television dramas and film games that he would do in the future.
"This is a good thing," Li Lanyun agreed. "There are originally similarities between games and film and television. Everyone is in the form of artistic expression. Both games and film and television need to use character models and scene models... If we can link up and share the same set of art resources, it will save us a lot of costs."
"Yes." Cao Yang said with a smile. Developing games alone and developing movies alone are actually a bit too expensive.
This thing is a bit like a company's engine. If resources can be reused, the cost will be compressed to a lower level.
"The only difference is that," Cao Yang said, "the models used in the movies are relatively accurate, so they may not be able to run on computers at the same level."
What Cao Yang said is true. Movies released in cinemas are usually 2K.
But a few cinemas can reach 4K HD.
In this case, 4K resolution is required, and digital movies with 4096×2160 (width×height) pixel resolution is required, that is, there are 4096 pixels in the horizontal direction and 2160 pixels in the vertical direction. The total pixels exceed 8 million, which is 4 times the resolution of 2K digital movies and high-definition TVs.
When making a character model according to this specification, the accuracy requirements for it must be much higher than on computers.
Think about it, in a cinema, it is equivalent to magnifying dozens of times, and in this case, you can feel smooth, smooth, frizzy, mosaics or jagged, etc. How high does it require accuracy?
So many times people praise a certain game for its good picture and describe it as [having the quality of the movie version].
In the game, such high-precision models are definitely not needed, but surface reduction can be performed.
That is, through a specific program algorithm, topological processing is used on the basis of 2K high-mode to reduce the number of faces.
"But fortunately, we have corresponding programs that can reduce the number of faces of high-precision models, and reduce the accuracy model at the movie level, which can also achieve the purpose of saving time and overhead."
"Well, sometimes the model production cycle is long, but the design cycle is longer," said Li Lanyun. "The original painting stage is the big one. Many times we overturn it and start over because of the dissatisfaction of the original painting, and the film and game linkage, sharing a set of art resources, at least saving time in design."
"So when designing, you should communicate more and consider the details, so as to take into account the work on both sides," Cao Yang raised his head and looked at Ai Xiaomi, "This burden and responsibility will be left to you."
Ai Xiaomi has worked in games before and worked as a director. Cao Yang thinks it is really appropriate to choose her as the CEO of Bomi Pictures.
It is a very rare thing that she can consider both products at the beginning of design and have the design thinking of two products in her brain.
So sometimes compound talents are still very important.
Ai Xiaomi was a little flattered, "No, no, no, I have limited abilities, so I definitely need the boss to give me more tips. I will send more emails to you in the future to avoid any serious problems."
"By the way, there is actually another question here," said Li Lanyun. "So should I go to the game first or the movie first?"
"And are there any differences in the plot of the game and the movie?"
"Of course, the movie is the first one." Cao Yang said, "The experience is still different. The sense of substitution in the game will be stronger than that in the movie. Of course, the film's camera narrative is also a more difficult point in the game.
The difference between the two is quite large.
If the game is placed in front of the movie and the plot is similar, then players will have been spoiled before watching the movie.
Movies are something that relies heavily on stories and scripts, and they are a one-time experience.
Once spoiled, the audience will not buy it unless the movie can be made into a work of art.
The game is a little better. In addition to the story, we can also provide players with many additional experiences, such as combat, puzzle solving in the game, and multiple ending forms.
The plot of the movie is relatively single, generally speaking, there will only be one ending, but the game is different. The game can have many different endings, which is equivalent to the experience of parallel time and space.
Even if the plot has been known to players in the movie, they can still gain new feelings through multiple endings in the game, which is equivalent to a completion of the movie, and can actually have a good linkage effect."
Take the movie "A Chinese Odyssey" for example. The movie itself is classic because of the imperfect ending, which makes people feel endless aftertaste, but in the game, it may not be impossible to realize a dream for players to let Supreme Treasure and Fairy Zixia be together.
Even if everyone knows that this is fake, it has a complementary effect.
Of course, if a work itself is too classic, it is difficult to modify randomly in the game, otherwise it will be a sign that will be ruined.
This tests the creative ability of games and movie scripts very much.
After listening to Cao Yang's words, Ai Xiaomi felt under a lot of pressure.
"Am I really okay with me?"
"You have to believe in yourself." Cao Yang said firmly, "The wind and waves have come. Isn't it just a linkage between movies and games? You can definitely do it."
"Uh..." Ai Xiaomi was not confident at all.
"Okay," Li Lanyun said with a smile, "In this case, the game department will also participate in the process of film development, everyone coordinates with each other and takes what they need."
In terms of development cycle, the production cycle of this level of animation movies and games is actually similar, about 2 to 3 years. If it is almost done, all the materials can be completed in the first year. Then the film and television department should make special effects and special effects. The game department should make games and games. At most, it will be almost done when it touches a few more times in the middle.
After discussing for a while, the general direction has been drawn up, and then they will do their own things.
"Big Fish and Begonia" belongs to the Shanhai Jing series, so it was directly thrown to the Guofeng Studio Group, and some people were selected to form related projects.
"White Snake·Family Origin" gave the dream studio group.
However, there were not many people at the beginning, and they mainly planned with the film and television department, and this preparation stage would be relatively long.
When everyone heard that the company was going to conduct film and game linkage, they thought this was really a great idea.
Everyone was excited when they thought that the game they developed might be released in cinemas.
"Wow, how shameless is it to be able to develop games in the future?"
"If "Big Fish and Begonia" is popular, I have to tell my high school classmates that the game version of this movie was made by me, so that they can also envy it."
"Actually, it's enough for them to be envied by you when you can join Bomi."
"This is true."
"But I think it's good to develop movies and games together, but this is a bit difficult. Think about it, in the past, we only had to consider the content of the game when we made games. Now, we have to consider both movies when making games.
In fact, there are still some differences. If there are differences, there will be restrictions. The more conditions you have to bind, the harder it will be to implement it."
"This is indeed, and in cross-departmental communication and coordination, the communication cost has also increased, and it may not be possible to do both of them well."
"It's only meaningful if it's difficult. Think about it. When both games and movies are successful, how many awesome will it be?"
"And, this is not something we should consider, right? Coordination and communication, management and direction control are all things that big guys should do. We just need to do our own execution and do our things according to their ideas."
The linkage of film and games and sharing models do have certain advantages, but as this planner said, it is a huge challenge for management.
"Indeed, let's do the game well, and then watch the movies first, and then play the game very well?"
"Hahahaha, I must recommend "Big Fish and Begonia" to my friends."
While everyone was having a lot of discussion, a few plans suddenly reacted—
"Damn, then I was spoiled before I went to the cinema?"
...
On July 3, 2008, Bomi Company held the second Bomi International Electronic Art Exhibition in the Imperial Capital.
This time, there were more companies participating than last year, with a total of more than 100 electronic products companies and more than 300 works.
In addition to some game manufacturers, there are also animation companies from China and abroad.
For example, ANIPLEX, KEY Club, Kyoto Animation, Hangzhou Xuanji Technology...
Key Club is not an animation production company. They mainly make beautiful girls games, but the animation adapted from its games is so famous that it is often mistaken for an animation company.
Key Club's "Kanon", "AIR" and "CLANNAD" are called the tear-jerking trilogy and have many film and television fans around the world.
This time, the Key Club brought a new work at the Bomfou International Electrical Exhibition, called "Little Busters!"
The work tells the story of the protagonist Naoki Noriki's parents who died when he was young. When he was in loneliness and despair, a four-person group called "Little Busters" (Zao Kyosuke, Zao Ling, Inohara Mato, Miyazawa Kengo) saved him. They brought Riki out of the dark world and kept trying various new activities. Riki was with them and forgot loneliness and pain. Time flew, and they entered the same high school and are now a second-year student. Even when facing the pressure of going to school and looking for a job, they still spent their youth on the baseball field around Kyosuke's proposal this year...
I don’t know why, as long as the mastermind Mazhijun’s work is the work, I will definitely play baseball. This time I directly regard baseball as the main narrative weapon.
At the Beaux-Mi Electronics Exhibition, the exhibition of "Little Busters!" caused a lot of sensation.
ANIPLEX is an old partner of Bomi Company. The previous fate series was animated by ANIPLEX. Wu Wang really gained recognition and love from the world because of the production and broadcast of ANIPLEX. Now it has become one of the most popular anime characters in Dongdao. Moreover, Wu Wang's figures have always been the best-selling one.
Fate stay night also created a ratings miracle in 2006, surpassing "The Rebellious Lelouch" to become the ratings champion of that year.
Two years later, ANIPLEX brought the latest new works to cooperate with Bomi Company-
"FATE·ZERO"
This work is also adapted from the game of the same name produced by Xingyue Company, but the script of the game itself is almost based on "Glory of Kings: Prequel".
In order to create excellent works, Nasu Mushroom also invited Urubain Gen as script editor, that is, to create a complete plot for the game, and all the text content was handled by Urubain Gen.
This also gives players and audiences a bad premonition, and always feels that according to Lao Xu's inertia, this will be a very abused masterpiece.
I must see it, but I don’t know if I should send a blade to Boss Cao.
Who made him pioneer the route of heart-wrenching works and carry them forward and persist until now?
Its subsidiary Xingyue Company must have been influenced by him.
Hangzhou Xuanji Technology brought "The Night of the Bright Moon in Qin Dynasty". This animation is a very excellent work in China. Since it was broadcast on the Internet in February 2007, it has received positive feedback from many players. It feels that the appearance of this animation indicates the rise of Chinese animation, because it has reached a very high level in terms of game production, storyline and character setting.
It is really not easy for a 3D animation to make a martial arts masterpiece.
Therefore, the exhibition of "The Night of the Moon in Qin Dynasty" was welcomed by countless audiences, and some viewers even bought tickets to the Bomma International Television Exhibition just to get a look at this anime in advance.
These animation companies bring not only new works, but also many exquisite peripheral products, which make the players on the scene exclaim [worthy] and [enjoyable].
Moreover, the related cosers are more dedicated than the other, and have attracted the attention of players.
To be continued...