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Chapter 402 399. What is the experience of having a rich master?(1/2)

Chapter 402 399. What is it like to have a rich master?

After the arcade exits the stage of history, where will the arcade game plots for players of 80-05 age groups be placed?

DNF came into being at this time: 2D pictures, horizontal versions, refreshing sense of blow... All of this looks like the rebirth of those arcades that have ended and dispersed, and the rebirth of console fighting games on the PC side.

DNF in 2008 carried the game desire of players to have nowhere to put them in after the decline of arcade games.

"The good wind uses its power to send me to Qingyun." There is no marketing effect, and it can be compared to following the trend. Therefore, putting aside other factors, people can see the horizontal version, combo, and rub skills DNF can quickly become popular all over the country.

Open the DNF command setting interface and you can see that its rubbing settings are very similar to the "KOF" (KOF) on the red and white machines in the 1990s and arcade machines.

When college students and high school students first opened this game in 2008, they would definitely remember the scene when they were in elementary school or even preschool classes, using Yagami to play a beautiful set of "Eight-Child Girls" in the arcade hall, which aroused the onlookers cheering.

It was a beautiful and fragile dream that had long disappeared from the torture of the "game console ban" and exam-oriented education. DNF recalled them the dream and allowed them to experience their childhood feelings again.

The difference is that elementary school students at that time had grown up, had the ability to consume, and were willing to pay for their feelings.

So after DNF was launched in China, it quickly became popular.

...

On the first day of the server, the number of players who made reservations exceeded 500,000.

Then after a week, there were 300,000 active players remaining, which shows that the retention rate of the DNF game is very high and the number of new players is also very high.

At the same time, the number of online users has also increased all the way, and soon reached 50,000, 80,000, and 100,000.

It has come from behind, surpassing the Three Kingdoms online2 of the same period.

...

On April 8, more than a week has passed since DNF opened, and the official DNF forum is filled with messages from various players:

"Damn it, I've been a little bit awkward to play this game recently. I've found the joy of childhood in this game."

"Yes, I haven't felt this way for a long time. It's like secretly using the breakfast money given by my mother to go to the arcade hall to buy game coins, but now my mother won't be able to grab me home and make a meal."

"The impact of this game is quite good. I used to think that it would be difficult to make a impact in a 2D game. Until I played DNF, I felt that the various skill combos inside, the opponent's floating attack, and the hard straight reaction... they all felt very good, which was also an eye-opener."

"That's because you haven't played the King of Fighters series. Early arcade games were almost the same. The 2D game's impact was already very thoroughly 10 years ago."

"And the picture quality is much better than arcade games. Now after playing DNF, I go back and look at the old pictures of arcade games before, and find that they are all a bunch of mosaics, which is simply unsightly."

"I feel that DNF's painting style is amazing now. I have to say that the original artists of the kangzi have really made a good analysis of the human body. I am now attracted by the figure of the female fighter.

Damn, it’s very obvious that there are six pack abdominal muscles, and there are still places that should be there, it’s really beautiful.”

"The stick has always been good at attractiveness, especially under the high requirements of Bomi Company. The current DNF role is recognized as a relatively beautiful person in the industry.

It's beautiful and hot, probably because of this feeling."

"As a student from the cold country, the first person to come into contact with the early cold version of DNF games, I want to tell you that [good game quality] is just an illusion, if it is not for Bomi Company's blessing.

Then the DNF you see is probably like this:

Ghost Sword.jpg

Gunner.jpg

...

See?

Does it feel very rough and sloppy? It seems that the line is just drawn in the Toshima anime, and it is colored directly before it has time to refine it. It is incomparable to the quality in the animation.

It's strange to say that in February this year, the cold version of DNF was fully modified and upgraded, which suddenly improved the game's picture quality, the character's fineness has also been improved by several levels, the details have been increased a lot, and the resolution has also been improved.

This feeling is like you have always been myopic before. Although you can't see clearly what this person looks like, you vaguely feel that it's not bad, with a hazy beauty.

Then suddenly put on a pair of glasses with the right degree, and everything became clear. Only then did you realize that hazy beauty was just your illusion, or clear characters were better looking."

"I am also a cold server player. I've been in the trap very early. I didn't realize that I'm also DNF in China.

No wonder I said it? Why did Kanzi so kindly this time he actually knew to iterate the quality of the game. I thought they knew to be enterprising and take care of the players' feelings, and maybe they felt that if they didn't iterate, it would be difficult for the market to grab it in the future?

I didn’t expect that it was under pressure from Bomi Company, hahahaha... it’s really funny.”

"In this case, we should really thank Bomi Company!"

"Yes, it's a blessing that Boss Cao has high requirements. Otherwise, it would be difficult to iterate all the pictures, characters and scenes in the game again. After all, Han Guo has been operating this game for several years, and players have become accustomed to the original game's picture quality and style. If it rashly iterates, the risk factor is actually quite high.

Fortunately, this time the iteration of the sticks is good, the game quality has improved a lot, and it has not yet deviated from the original style. Otherwise, I wouldn’t know what kind of reaction would be like in the cold server now.”

On the one hand, Bomi Company has high requirements, and Boss Cao himself is a very powerful original art painting, so he can make judgments and guidance. On the other hand, Neople Company's original artist skills in Hanguo are indeed very good, which has a good result.

...

DNF players were first driven by people born in the 1980s and 1985s, because they experienced the arcade era and felt the charm of that era in the game console hall. Whether it is the King of Fighters, Street Fighters, the Three Kingdoms War Chronicles, famous generals, round table knights... These are the biggest childhood memories of these mature people who have become office workers.

DNF just caters to this, so after these people first entered, they became the core users of the game.

Then, through this group of core users, some people born in the 1990s and 1995s were also pulled in one after another, enjoying the fun brought by DNF. As a result, the game became larger and larger, and the number of players increased, and it was vaguely about to become the first echelon of Bomi Company.

It is the third largest online game after Jindian Troupe.

Nowadays, players generally have not high levels, and they have less content to play. They are still in the content that is biased towards pve-picture push. In another month or two, they will almost experience the fun of the pk field.

The DNF game is well done, and it happens to be pk that really makes it shine.

DNF's pk, first, emphasizes fairness. Although the equipment level is important, its share is not an absolute position. It depends on the player's operation method. It is possible that a player who operates a great player can defeat his opponents even with a certain level difference and equipment gap.

And this is almost impossible in other games.

On the other hand, DNF's PK is very hard-core. Its requirements for players' reaction ability are outrageous. It is very likely that your set of combos will not be hit, and you will be a dead person in the next second.

Therefore, in his previous life, DNF was able to be a [e-sports project] and held related competitions every year. There is also a special DNF competition in WCG.

During the competition, the official will open all permissions, and players will freely combine their own equipment and professions. The professions will definitely be at full level and will be PK in a fair environment.

After this year, Cao Yang’s plan is to

By 2009, DNF was also listed as Bomi's e-sports project. By that time, players were basically familiar with the game, and they should have graduated from level or equipment. Their understanding, feel and adaptability of the game were mature, and it would be more appropriate to play at that time.

...

Of course, although players can't experience the pleasure brought by PK for the time being, even if it is a PVE-oriented push, players can still experience the fun brought by operations in the game.

"Brush pictures", "Brush dungeons" and "Brush equipment" that occupies a major position in the DNF game.

The so-called "brush" is the process of repeatedly completing the same tasks through the same scene and obtaining rare equipment or rewards.

"Brush" is a word with the characteristics of MMO online games. From "Three Kingdoms Online" to the present, any MMO online game cannot avoid "Brush".

After the rise of competitive games, many people began to regard "brush" as a synonym for repetition and boredom.

In fact, this is not the case: the character growth setting of MMO has already made "brushing" have its core value. Upgrading of characters requires experience value, and character growth requires good equipment, so "brushing" itself is not a problem. The problem lies in how to give players enough gaming experience through a positive feedback mechanism based on "brushing".

If there is insufficient change and innovation, "brushing" will become painful repetitive labor.

However, under the premise of good design, the attractiveness of "brushing" to players has not been shaken.

DNF happens to be such an attractive [brushing] method. Players use their own movements, operations, outputs, and knock down powerful monsters to obtain more and better equipment, and then cycle through this process, which is actually more benign.

The difference between DNF and other online games on the market is that it is indeed more action-oriented, which also means that it has higher requirements for players to operate.

During the process of brushing, players enjoyed the pleasure of defeating the enemy and the praise of ordinary players. This is the sense of accomplishment and the driving force that has led countless players to continue playing.

In 2008, players were relatively simple, and they were not as fast as they did when playing games. Many people were able to accept the challenges and frustrations brought by the game process. This is also a very important reason why DNF can succeed in this era.

"I think DNF is a little different from World of Warcraft," a netizen commented on the Internet, "

World of Warcraft has very high requirements for the team, and overall coordination and coordination are very important. Often, one person makes mistakes and the whole team loses.

But the death of DNF teammates is not that fatal. If there is a big elbow in the team and the operation and equipment are relatively powerful, he can lead the entire team to pass the level alone.

This is almost unlikely in the dungeon of World of Warcraft. Unless the opponent's level is much higher than the current dungeon and the equipment has already formed a crush on all aspects, it will be difficult to swipe the dungeon of the current difficulty alone.

Of course, team cooperation in DNF is not unimportant. Of course, it is easier to play together by multiple players than individuals. It is just that it is not impossible to be a Maverick in DNF.

I don’t talk about good things about the game here, I only talk about differentiation. As for which mode players like, I think it depends on personal preferences.

If you like the team atmosphere and play together, you can choose to play World of Warcraft.

If you like to have personal fun or socialize in a small range, you can choose DNF."

In addition, in 2008, the players' innocence also added a bit of humanity to the game.

Although DNF's social networking is not as important and large-scale as World of Warcraft, it also has its own characteristics. The most important social system is called the master-apprentice system.

If you form a team to refresh the picture, as long as one player has too high fatigue value, it will affect the drop rate. However, if the player with high fatigue value is the apprentice of a member of the team, it will not have any impact.

Bomi official also encourages the behavior of master and apprenticeship.

In the game, the master-apprentice relationship may be a more reliable relationship than a marriage relationship.

Many players who play DNF will selflessly share with their masters and apprentices. They share the materials, equipment they can get, and what they can share. This behavior is almost unlikely in the future.

Not long after Wang Haoze entered the game, a nanny who was level 5 higher than him wanted to be his master. Wang Haoze didn't believe her at first, but he agreed not to refuse.

Originally, he thought this person was a liar, and did he need someone to take care of such good skills?

Later, with constant contact, he realized that he, the young lady, really accepted him as his apprentice.

Once, the master hit a scale rock shoulder pad, level 35 purple equipment, which was very good, with a market value of 3 million game coins, but the master threw it to him without saying a word.
To be continued...
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