Chapter 332 329. Can Boss Cao foresee the future?(1/4)
The production staff of Infinite Fantasy Studio were all extremely nervous.
They don’t know how successful the Hero 1937 is today. After all, it is a realistic war shooting game made by Chinese people. Maybe many people are not very interested in this theme.
By 12:05 noon, Xu Dan shouted, "Boss, someone has already bought our game."
The AIR game platform is very humane, a bit similar to the Singularity Chinese website in the previous life. After the online author publishes novels on the platform, he can view the data in his writer's background.
Although there will be a certain delay, overall, the data is still relatively accurate.
This data is also to have a bottom during monthly account settlement and will not make any mistakes.
So now the production members of Infinite Fantasy Studio can check through the account background to know how many people have purchased the game "Hero 1937".
As for ordinary players who do not have a backend, you can roughly estimate the number of people by using the number of comments and the number of positive comments on the game under the store interface of the AIR game platform.
"What?! Someone bought it?"
Wang Peng was very excited, and other members gathered around to watch.
Now after the background is refreshed, the purchase volume has reached 136 copies.
"It's amazing, we can actually sell 136 copies?" a planner sighed.
"What are you saying? Isn't it supposed to be for us to sell so many copies?" CEO Wang Peng felt a little dissatisfied with this. After all, Hero 1937 is also a game made by the team.
Especially for the easter egg at the last level of the game, many developers burst into tears during the production process of everyone. This is called moving yourself first before moving others.
...
At the beginning, the game sales of "Heroes 1937" were very small, and the first day was less than 500 copies. Everyone was a little discouraged when they saw this number.
The first day was 500 copies, which was not only the same order of magnitude as Bomi's "Gun Girl", and there was not even a fraction of others.
Seeing this, many people were already discouraged and ready to roll the bed and leave.
However, with the development of time, the sales volume gradually increased.
The next day, the game had the first positive review.
"Damn it, everyone, look at it. Someone on the AIR game platform actually gave us five points to praise!" An art classmate shouted.
So everyone sat in front of the computer again in a hurry and began to read with relish:
"A very good domestic shooting game, the sense of expression of the era is very real. Whether it is the character shape, the texture materials of trees and stones, they are quite well done. It can be seen that the development team is attentive.
But have you considered it?
Is this game too difficult?
I just finished teaching a novice and was about to go into the village to start a massacre, but I found that I was the one who was killed.
Any enemy's private can completely abuse me when he is targeting a gun.
The weapons and equipment on the other side are better than mine, so how can you play a big deal?
So far, I have just passed the second level.
Originally, this history is humiliating enough. If we cannot help but avenge our enemies in the game, what else is there to mean?
At first I wanted to give this game a bad review, but I'd better forget it. After all, it's a main theme shooting game produced by Chinese people with great care.
I'm afraid you'll be gone, so I'll give you a good review.
There is definitely nothing to say about the details and game quality of this game. If you are really good enough, you should be able to get a better experience in the game."
"Well……"
Everyone looked at each other. They thought that everyone could boost morale when they saw a good review post, but they didn't expect that this good review post would be better than just giving a bad review.
"What should I do?" Xu Dan looked worried and raised his head to look at CEO Wang Peng, "Are we really doing it too hard?"
Before, when this studio was producing "1937 Special Forces", it was criticized by many players because it was too difficult. Unexpectedly, this time it was still ruthlessly scolded by players.
"Is it difficult?" asked a planner named Zhang Li strangely, "I don't think it's difficult. When I fight against these enemies, I win every time. And the essence of this game is that you have to gain a geographical advantage first and then break it down?"
"Yes, we gave the last level to the player for free, okay? As long as the player dies a few more times, it can trigger the return of the deceased and help the players overcome the last level. It is not very difficult to think about it." Another art said.
Xu Dan rolled his eyes in his heart.
What kind of monsters are you all?
"This game was made by you, and you have debugged Zhang Li hundreds of times. Of course, you think it's easy, but players are not. Maybe many of them come in for this game theme, but what about players who don't have much experience in shooting games? It's really too difficult for you to do it.
If it were me, I would lose this game even if I was killed dozens of times in the first level.
I'll give negative reviews to the game, too."
"Uh..." Everyone was speechless by Xu Dan.
"But in that case, the game loses its greatest charm, which is the original intention of making the game." Wang Peng raised his hand and touched his shiny forehead. "We just want to show the players how cruel the war was back then, how huge the gap between us and the enemy in equipment and weapons, and the power of our enemies is so huge. War is really a serious disaster. This game was made.
So I don't think there is any problem with this difficulty."
Wang Peng is a decisive and very stubborn person.
However, without his stubbornness, no one would have developed such a game.
Yes.
"Hero 1937" is different from other war games on the market. The purpose of this game is to commemorate the martyrs who died in the War of Resistance and to reflect the cruelty of the war.
In a sense, it is not an exaggeration to use this war-themed game as an anti-war game.
That's why Wang Peng pursues the authenticity in the game.
In the game, players can save the game and start over again, and have infinite chances of resurrection, which is the biggest reward in itself.
You should know that those who died in the war did not have such a chance to resurrection.
"Okay." Since the boss said that, Xu Dan couldn't say anything.
On the other hand, they put all their wishes into the game and put all their wishes into it. There are no regrets in life.
...
After receiving the first [good review], they soon received more [negative reviews]
Without exception, they are complaining about the difficulty of the game.
“Have you played this game by yourself in the development team?
What is the difficulty of hell?
You can try it yourself, can you really get through it?
I was shot to death from the back when I came up directly.
The enemy will find out if she just reveals the corner of her clothes. How can I play with this?"
"Yes, this game is too difficult, right? I feel it is even more difficult than the game made by Cao Zhei. Is it actually your studio owned by Bomi?"
“How to say it?
The game is really real, to the point where it is outrageous.
I died no less than 50 times in the first level of the game. Every time I kill an enemy, I have to save it, otherwise it may cause a day of vain.
I think this game should not be called "Hero 1937", but should be called "White 1937"
Development team, I advise you to experience the game you have developed yourself and don’t rashly put a semi-finished product out. Really, this game is a rare main theme game, and I’m embarrassed to scold you.”
"The quality of the game is very good, there is no need to say, the authenticity of the war is also done. The only problem is that the difficulty is too high and the enemy's AI is too cunning. This is not saving China, it is obviously going to die.
I originally thought I was here to mow the grass when I came to play this game, but in the end I discovered that the game is indeed a mow the grass game.
But I didn’t expect that the grass was actually me!
There is no more 2 points."
...
The pressure on the development team is getting bigger and bigger, and even CEO Wang Peng himself is reflecting on whether he has really done it a bit too much. In fact, it should not be so nitpicking when playing games.
He just wanted to reflect the cruelty and reality of the war, but he had never considered the player's experience. Perhaps being a warrior who is not so easy to die is more in line with the needs of the players?
Wang Peng didn't know that he still had insomnia all night.
If this game cannot be returned to the book, then there will be no future in the Infinite Fantasy Studio, and everyone can disband and leave.
Wang Peng had no chance to develop other games about the War series.
His dreams and team dreams will all be shattered.
...
There were also some negative voices within the team:
"Sure enough... is this subject still too niche?"
"Shooting games, plus the theme of the Anti-Japanese War, I don't know how many people we have to screen."
"This game was really destined to be played by only Chinese people from the beginning. But we still made the game so difficult, and now we even lost the basic market."
"Yes, I thought I could hold Bomi's thighs and take off after entering the AIR game platform. It seems that we are still thinking too much."
To be continued...