Chapter 228(1/2)
226. The Soul of Assassin
After the meeting, Cao Yang kept Li Lanyun.
"What's wrong with the boss?" Li Lanyun asked while sitting in front of him.
Generally, this is the time when Boss Cao wants to give him a face-to-face instruction.
The last time two people sat face to face to discuss the issue, it was the "Shan Hai Jing"
That time, the two of them had a long conversation and actually tossed out such a terrible thing.
So this time Li Lanyun was also full of expectations for Cao Yang.
I don’t know what new ideas Boss Cao has.
"Didn't you talk about enrollment before?" Cao Yang lowered his head and thought, "We already have a relatively large game team. What I think is that in addition to "Shan Hai Jing", we will set up another team of the same level."
"Um?"
During the meeting, Cao Yang said this idea, so he was planning to double the entire game department. In addition to the production team of Shanhaijing to continue to develop the follow-up of "Shanhaijing", there must be another comparable large-scale project.
So Li Lanyun was mentally prepared, "What game should I do?"
Generally speaking, if Boss Cao is willing to call him over, it means that he has already figured out what he wants to do. Li Lanyun can understand Boss Cao's temperament clearly.
Boss Cao is strong enough and creative. Compared with him, everyone else can only be reduced to execution.
However, Li Lanyun worked with him for so long and knew that it was not easy to be a job. The boss provided an idea and took a lot of time and cost.
Take Shanhai Jing as an example. A team of 400 people has been working for more than a year.
Cao Yang had already thought about the initial idea long before the project was launched.
It took so much time to imagine how difficult it was.
However, this time, Li Lanyun was quite confident. After all, he had led a large project with a team of 400 people. Now the X2 engine is obviously upgraded to a higher level than X1, and it should be twice the result with half the effort when developing it.
The key depends on what Boss Cao needs in the end.
...
Cao Yang also thought about the new game for a long time.
The direction must still be extended toward the 3A masterpiece. He originally had no idea, but seeing the company's "Shan Hai Jing" so successful also gave Cao Yang a lot of confidence.
This shows that taking the 3A path is feasible.
It is obviously very promising to learn from the future 3A games and then transform into something that Chinese people can accept and accept.
This time, Cao Yang thought about it for a long time and finally found a good development route.
With the development of hardware technology, some masterpieces that were originally out of reach have now reached, and Cao Yang feels very confident to do it.
For example: Assassin's Creed.
Assassin's Creed is an action game released by Ubisoft in 2007.
The story is set during the dark and ancient Crusades in Europe. The game stage shuttles between historical cities in the Middle East such as Damascus and Jerusalem. The rulers at that time ruled the people and killed dissidents in a high-pressure manner, and the people suffered a lot.
The player plays the role of Altaïr, a white-clothed assassin with a superb murderous skill that has gone without a trace. He specializes in assassin's ruling class, and the elimination of evil has also become the "Assassin's Creed" that players believe in, working hard to save innocent people.
There are several main reasons why the game is popular:
First, high-quality.
The high profile is reflected in several aspects. First, because the designer is quite powerful, the protagonist's style looks very stylish, combining the feeling of an eagle with the male protagonist. Usually, the male protagonist hides in the hood, and moves neatly and leaves after killing someone. It gives people the feeling that it is very cool and stylish.
In addition, the dialogue in Assassin's Creed is also very stylish, especially [Everything is allowed, everything is empty] gives people a sense of uncertainty and harshness. It has always been regarded as a classic by Assassin's Creed players.
Second, special action gameplay, such as the sleeve sword used by the assassin, which is usually caged inside the sleeve. When you get close to others, you can quietly stab the other person's throat, which looks clean and neat. The killing method allows you to experience the joy of the assassin.
Assassin's Creed has a lot of movements. Although it is not possible to swim or jump in the first generation, it can already achieve climbing stairs, climbing walls, drilling grass, hanging above wood, jumping from one roof to another...
In 2007, it was still very powerful as an action game.
Third, the sense of movie.
There are a lot of shots in it, which makes you feel like you are watching blockbuster movies.
Especially the use of [Blurry Lens] in the game makes you feel even more enjoyable.
What is a blurred lens? When the player moves at high speed, his vision will blur due to the Doppler effect generated when moving, giving you a sense of speed close to reality.
When the player jumps from a high altitude, the sense of the shot becomes even more obvious.
Therefore, some players who are afraid of heights are not suitable for playing this game, and they will have a clear sense of falling when playing, because the dynamics of Assassin's Creed are more vague and close to the reality.
Character design, sense of time, dialogue, and CG and real-life animation interspersed in the process of small events make this work look like a hearty assassin movie.
The plot structure is also very classic. Later, many authors from the starting point have even studied the plot of Assassin's Creed 1. The rhythm, foreshadowing, character details and settings are all examples of online literature teaching.
Overall, Assassin's Creed gives people a sense of sinister, cold, handsome and stylish, so it was able to stand out in 2007 and become a classic under Ubisoft.
...
Although this game was released in 2007, it was just a project established in 2004.
It took Ubisoft nearly 3 years to develop it until 2007. I have to say that Ubisoft's development speed is really slow.
Calculate the time, Ubisoft has almost started development now.
However, it takes three years to develop, Cao Yang can only laugh in his heart, and you deserve to be unlucky.
Bomi has the foundation of "Shan Hai Jing", and with the X2 engine, it obviously takes a lot shorter time. According to Cao Yang's prediction, it can be developed and completed in almost a year.
When Ubisoft's "Assassin's Creed" comes out, they will find that daylily has already become cold.
...
"I want to make an assassin-type action game." Cao Yang said to Li Lanyun.
"Hmm?" Li Lanyun looked at him silently, waiting for Boss Cao's following.
After all, there are only two keywords here, [assassin] [action], but the specific thing is that it has not yet been possible to make concrete associations.
Now it is just a concept, and Li Lanyun has no way to imagine this concept.
Cao Yang smiled. If he could just explain it in one sentence, he would be more worry-free to be the boss in the future.
I just knew that Li Lanyun would look like this, so Cao Yang prepared the whiteboard and marker early.
"I'll tell you what this thing is and how it's played."
While Cao Yang used a marker to draw ideas on the whiteboard, he explained the details of the gameplay to him.
In fact, this thing written by Cao Yang is written as [Assassin's Creed] and read as [Secret Wolf]
In other words, it is a combination of Assassin's Creed and Sekiro.
Sekiro: Shadows Die Twice is a third-person action-adventure sandbox game produced by From Software. Players control a ninja to save his master, a powerful prince with Japanese aristocratic blood, and avenge his natural enemies.
In the game, Sekiro can upgrade his skills and moves. This game is a model of action games. Although it has been criticized by countless people for being too abused and wanting to smash the keyboard, the impact and viewing experience are very good.
Especially the entire background story, gameplay and character settings of Sekiro are more in line with Chinese culture, and the style of painting can also be said to have a very oriental charm, which fascinates many Chinese people.
Cao Yang's idea is to use the combination of Sekiro and Assassin's Creed, to use Sekiro's gameplay as the main body, and then combine China's own unique background to make such an action game.
In other words, the protagonist is an assassin, but the entire combat system adopts Sekiro's battle, including character growth and upgrading and skill upgrades, all of which use Sekiro completely.
This is why the so-called writing [Assassin's Creed] is read as [Sekiro].
After spending more than two hours, Li Lanyun finally understood the general idea.
If this action game can be made, the movements are designed beautifully, the moves and skills, as well as the boss and monsters, it should be more outstanding.
The gameplay can be determined.
Then the rest is the packaging problem.
"Then let me tell you the story background and the protagonist settings I want to use." Cao Yang said, "This is quite important, because without this story setting, the game will be greatly reduced."
"Yeah." Li Lanyun nodded.
"That's right. The protagonist I want to use is Jing Ke. I have also thought of the name of the game, and it is called [Assassin's Soul]."
Hey?!
When Li Lanyun heard this, his eyes lit up, and he had a rough idea in his mind.
"So are we going to link up with Honor of Kings? Jing Ke here uses the female version of A Ke?"
Cao Yang smiled, "It's almost the case, but I want to change the whole storyline."
"Yes." Li Lanyun nodded while listening carefully to Boss Cao's next narrative.
"In this game, I don't seem to be a pure martial arts game. I hope to add a little fantasy elements, such as ghost power."
Cao Yang said, drawing a character image in the picture, and a black smoke rose from one of her hands, looking a little bit like a half-human and half-ghost.
Although it was a sketch, Li Lanyun still felt the wonderful power.
A transformed Jing Ke...
The role model must be remade, and it must be done high-end and can be forgotten by people just looking at it.
To be continued...