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Chapter 214(1/2)

212. Originally born from the same root

On April 1, this day is the day when Capcom's "Monster Hunter" is released.

This game has attracted much attention since its project was launched and can be described as highly anticipated.

So on the day of release, a long queue was lined up at the entrances of major software stores.

The date of Capcom's election is not particularly ideal overall, because April 1 always gives people a less real feeling, and this day is April Fool's Day.

If Capcom hadn't had issued a statement earlier, players might not have believed that they would post the game on this day.

However, Capcom actually has no better choice. If the "Shan Hai Jing" is released on February 1 and the release of "Monster Hunter" in March is a head-on confrontation.

Generally speaking, the release time of stand-alone games will last about 2 months, which is almost the same as that of a cinema chain.

Therefore, in order to prevent the heat from being affected, the risk of being hit by Shanhaijing has a higher risk, for safety reasons, Capcom finally decided to release the game on April 1.

Due to different release platforms, Monster Hunter's main release platform is ps2.

Therefore, the sales results on the first day were quite good, and they were basically not affected too much by the "Shan Hai Jing".

...

Yosuke Kobayashi is an office worker and a dead housewife. His biggest hobby is playing games.

A month ago, he bought a CD of "Shan Hai Jing". Until now, the Mountain Hai Jing is still the greatest pleasure in his game.

In this game, Kobayashi Yosuke can score a high score of 9.5.

The remaining 0.5 points are to give some other games room to grow.

This time Capcom's "Monster Hunter" was released, he also bought one.

Because Yosuke Kobayashi is also a loyal fan of Capcom, he has played many games in Capcom. This year's "Monster Hunter" can be said to be the most anticipated masterpiece on PS2, so Yosuke Kobayashi decided to buy it.

After returning home, he immediately inserted the CD into the machine and started playing.

...

About an hour passed.

Yosuke Kobayashi silently put down the handle.

He frowned and sat there, suddenly doubting life.

Why did you feel like you have played this game?

This familiar hunting attacks according to different monster weaknesses and attack methods, collects materials, creates equipment, and challenges monsters of higher difficulty...

The group of monsters that appear in the jungle and their natural enemies...

Monsters who don't deal with each other occasionally start fighting because of snatching territory...

All kinds of strange sense of déjàuki Kobayashi fell into deep thoughts.

"Nani?!" After a while, Kobayashi Yosuke finally realized, "Isn't this another version of "Shan Hai Jing"?"

Except for the different styles of the paintings, the character settings are different, the characters' lines and plots, the core experience is exactly the same.

All of them are constantly fighting monsters, collecting materials from monsters, creating better equipment, and then continuing to challenge more powerful monsters to achieve a circular experience...

But this slow feel, the monster's confusing attack method... and all kinds of unsmooth experiences...

There are also slightly rough models and characters that are not as in line with the aesthetics of the islanders...

"How can I repair it!"

Kobayashi Yosuke felt a little angry.

"Monster Hunter" is far worse than "Shan Hai Jing"!

The reason for his anger was not because he spent money to buy an experience similar to "Shan Hai Jing".

Mainly because-

"Shan Hai Jing" is a game made by a Chinese. Bomi Company has only been established for more than three years and actually defeated the proud Capcom in the game.

What did these people from Capcom think?

Why did such a rough product be developed?

...

Three days after "Monster Hunter" was released, players' evaluations of "Monster Hunter" have changed.

"Nene, have anyone played Monster Hunter? How about this game, what's the review? Has anyone played it?"

"Hey, don't mention it. It's so heartbreaking. I'm so sad. I recommend not to buy this game, which is a waste of money. If you want to play "Monster Hunter", I suggest you play "Monster Hunter" first, and then go back to play "Shan Hai Jing". This will be a better experience."

"Why? I don't understand, please explain in detail."

"It means, hey, you will understand after playing it. If it is a player who bought "Shan Hai Jing" before, I suggest that there is no need to buy "Monster Hunter". All the experiences in Monster Hunter can be obtained in "Shan Hai Jing", and it is not worth spending these unjust money."

"Hey?! Really fake? Is it so exaggerated? I always thought this game was done well."

"What is this? Is this really the Monster Hunter that Capcom wants to play for us? Is it really a great product from the next era as they promoted before?"

"But why did I smell a strong and inferior smell? When I first started playing, I felt uncomfortable. After playing for half an hour, I realized...

How can I practice it? Isn’t this the inferior version of the “Shan Hai Jing”?”

"Damn it, damn it! This time I was really disappointed with Capcom. I clearly thought "Monster Hunter" was a masterpiece, and I could even tie the game with "Shan Hai Jing", right? After playing it today, I realized that I was wrong.

No matter from any aspect, monster hunters are not as good as Shanhai Jing.”

"Yes, I also discovered that Shanhaijing is much better than Monster Hunter, especially in terms of online operations. Several friends from our company and I wanted to fight the Maverick Fire Dragon online, but we didn't expect that the online technology was so bad. Not only was it lagging, but it was often disconnected. There was no way to play well together. Now this game can only be used as a single player version.

If you compare it, you will find that the "Shan Hai Jing" is really too excellent in this area."

"Also, the style and quality of Shanhai Jing are obviously much better than "Monster Hunter". Since I played Shanhai Jing, I feel that other game scenes are really rubbish."

"Hahaha, this is actually no wonder Monster Hunter. I can only say that Shanhai Jing is done too well. After it raises our appetite, it will be difficult for you to accept foods lower than it, especially competitors like Monster Hunter whose core gameplay is so similar to "Shanhai Jing", can't stand it at all?"

Yes.

Without "Shan Hai Jing" before, the reputation of "Monster Hunter" would not have been so low.

Compared with other island countries of the same type, Monster Hunter is a relatively good work, otherwise it would not stand out in its previous life and become a masterpiece of the times.

It’s just that with the Shanhai Jing, players can find many problems from the monster hunter by comparing the two.

Who makes the experiences of these two games so similar? They have monster ecology, collect - create equipment - continue to challenge monsters, and have different weapon operation experiences.

In general, any player who has played both games at the same time will inevitably compare them.

But "Monster Hunter" was really crushed too miserably by "Shan Hai Jing".

This is called no harm without comparison.

However, this is also a necessity.

After all, Cao Yang has even experienced the "Monster Hunter: World" in the next 18 years. It was originally a final experience and design that would have to be obtained through more than ten years of accumulation and improvement. Cao Yang did not hesitate to directly [steal] the game's design from the terminal without any effort.

The design of the first generation of Monster Hunter is definitely not as perfect as that of the 18-year-old Monster Hunter: World, including weapon systems, pet systems... a series of things are actually explored over the long river of time.

Now Cao Yang is just using his 2004 design to fight the 2004 monster hunter, and there is no reason to lose.

If it were not for the limitations of the hardware of the times, Cao Yang could have reached the level of "Strange Hunter: World" in 2018.

Not only in terms of design, it is much worse than "Shan Hai Jing".

Poor online experience has also become a major weakness of Monster Hunter:

It will stutter and disconnect at any time, and everything you see between players is out of sync.

Because of such a bad online experience, not long after "Monster Hunter" was launched, Capcom quickly provided offline functions.

This is not because they don’t want to do it well, but because Capcom’s development team has limited capabilities, and P2 is indeed not as smooth as PCs on the Internet.

What's more, Bomi is a developer of old online games. Since the game hall two years ago, it has accumulated a lot of online technology. It is definitely the best in the world in terms of network technology.

Therefore, the "Shan Hai Jing" published on PC has performed very well in online performance, and players have almost no lag or disconnection in online battles.

Think about it, Bomi has been a game manufacturer like Three Kingdoms Online, which has dozens of people online and has relatively smooth online games on the same screen. How could it be possible for a 4-player online game to have a Waterloo?

In comparison, Monster Hunter is really crushed by "Shan Hai Jing" in all aspects:

The internet connection is bad.

The picture is not good.

No pets, either.

The battle is not smooth enough.

The characters' movements are not smooth...

Thanks to the X engine, Bomi Company has a relatively mature motion capture system. Many game movements are recorded by special martial arts, so the movements are more silky.

The advanced nature of the X engine was fully experienced in this war of similar types.

...

However, although the strange hunter has been criticized a lot, there are still many Capcom fans in the island country to support him.
To be continued...
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