Chapter 184 182. What?! Make Shanhaijing a monster hunter(1/2)
Chapter 184 182. What?! Make Shanhai Jing into a monster hunter?!
“A world-class stand-alone masterpiece?”
Li Lanyun shook her hand and blew her right hand that was scalded by tea.
The little secretary quickly found a tissue from the side to come for him.
Zhuang Yurou took a step back and thought to herself that the boss really likes to fool people.
Bomi has only taken a few steps?
I just learned how to walk and started running, so why don’t I be afraid of scoundrel?
What other world-class stand-alone masterpieces do you want to talk about?
"Yes," Cao Yang nodded with a smile, "In fact, it is not a very pure stand-alone game, it is a computer game with networking functions and can be played by multiple people.
Like...well..."
Cao Yang thought for a while, considering Li Lanyun's cognitive level, he finally threw out the game mode "Dark 2" to help him understand.
"Oh, even if you can play alone, you can fight monsters together." Li Lanyun nodded and had a little understanding of this mode.
It is definitely different from mmo. The game Cao Yang imagined does not require such strong social attributes.
Otherwise, he could have made an online game, so why bother with manpower and material resources to do so many tricks?
Cao Yang’s idea now is to make world-class games and Bomi’s games must be exported.
Big fish go out to sea!
Yes, Bomi Company now has money, resources and technology, and can completely look at it longer-term. People cannot just focus on the money in front of them, but also on the money in the future.
According to Cao Yang's idea, since Bomi Company has branches in Baodao and Dongdao and can gain a foothold, then you can turn your attention to the world and make some world-class games.
If domestic games in the past were caused by the late start and were impacted by foreign games, and the country's severe suppression of the game industry, the development of domestic stand-alone games was slow, then now, as a time traveler from 21 years, Cao Yang can fully improve the domestic design concept by 20 years with his own strength.
He already knows what masterpieces will be in the next 20 years, in which fields will be innovated, which games will become popular, and which games will go to the world.
Cao Yang is equivalent to a prophet who predicted the next 20 years.
In this case, why not make world-class games?
If the domestic stand-alone market environment is not very good and the industrial chain is not mature enough, Cao Yang can completely radiate the whole world through Dongdao and Baodao.
Isn’t it good to make money around the world?
This is Cao Yang’s three-legged walking strategy:
Penguin focuses on traffic, continuously expands its user base, provides better value-added services and locks users firmly.
In the domestic market, Bomi mainly uses online games and stand-alone players as the supplement, and then expands other games-related industries to form an Internet ecosystem.
In foreign countries, the East Island is radiated with Xingyue Company as its base, and at the same time, it acquires one or two American game companies as the radiation centers in the Western Hemisphere. Then, it mainly uses stand-alone players and online games as the supplement, and the whole Internet world.
This is a genius layout.
The three major gaming countries in the world:
China, island countries, and the United States.
In addition to China, the player attributes of Island Country and Ome are both tend to be stand-alone, and they are more keen to get better immersive experience and fun through the plot.
The Chinese people have a wide range of acceptance, and as long as they can produce dopamine, they can accept it.
Now, as long as there are strongholds, Cao Yang will be sure to open up the situation.
The third leg is only the island country, and there is still a lack of the United States. This is the main task that Cao Yang will complete in the next year.
And now, the game development on Bomi can take the lead.
...
When it comes to world-class games, there will inevitably be a word called 3A.
3A in the previous life became a pain in the hearts of Chinese people. Until 21 years, there was no game in China that could be called 3A.
Even the Fairy Sword series is only a favorite among Chinese people and has not been widely recognized worldwide.
There is no specific evaluation standard for 3A games in the world. The concept of 3A is actually derived from American culture and can be roughly decomposed into: high development costs, super large size, and high quality.
This is a standard used to rate the scale and quality of game production, and it originated from the United States. The United States uses A-F to evaluate games, with F the lowest, A the highest, and AAA the highest.
The key reason why Ome can establish a powerful 3A masterpiece production system is that the Hollywood film industry has accumulated a set of industrial standards for assembly line operation, just like capitalist factories that can be replicated and produced in large quantities, which technically leaves island game companies behind.
For example, Omega Games will mostly make general engines themselves, or directly use engines such as Unreal 3 and Unreal 4. In addition, before the rise of Omega Games, the long-term accumulation of Omega Games was in the PC field. In the 1990s, many Omega Games companies would share engine technology and R&D experience with each other. Finally, after this long-term accumulation, when the technology develops to a critical point and capital investment increases, Omega Games industry practitioners can quickly adapt to the fast-paced assembly line working state of 3A masterpieces.
However, Island Games Company has been working in the console field for a long time and has not accumulated enough in general engines, so it cannot respond through similar industrial assembly line replication techniques.
For example, the so-called New Year's goods such as the Assassin's Creed series and the Call of Duty series can almost be made once a year, while the Island Country Games is often time-consuming and labor-intensive to make a masterpiece, delaying for a long time, and the final effect is not satisfactory.
The standards of the Hollywood film industrialization system are shocking. For example, how many minutes the plot must be turned, the values conveyed by the movie must conform to the cultural habits of audiences in various regions around the world, and even how long a fight scene must be controlled, there are corresponding standards.
Similar situations can be seen in these 3A masterpieces produced by Omi.
This is why Cao Yang insists on being his own engine and why he uses talents from the director department to become a game developer.
An engine that is ahead of the times is equivalent to the core of the industrial assembly line. As long as the engine's functions are powerful enough, it can support mass production.
People in the directing department, like Ai Xiaomi, have produced hundreds or even thousands of blockbusters, and are familiar with every shot language, including storyline, turning point, and expression techniques, and can naturally make high-quality products.
The high cost in 3A is actually a relative concept. 10 years ago, the production cost of a game exceeding 1 million is considered high cost.
Now it may be a high cost of 10 million. 20 years later, the development of "Red Dead Redemption 2" cost $800 million.
This is all equivalent to the times, so Cao Yang believes that this A has no meaning.
Like the "Second Wolf: The Second Degree of Shadow" produced by Hidetaka Miyazaki, which he likes very much, the development cost can only be considered average. Then according to the 3A rating standard, it is definitely not 3A, and at most 2A can be considered.
However, the quality of the products produced is very high, which can surpass a 3A masterpiece.
This is also considered a 3A-level masterpiece in Cao Yang's mind.
There are many 3A games in Cao Yang's mind:
Final Fantasy, Tomb Raider, GTA, Call of Duty, Battlefield, Zelda, Assassin's Creed, Monster Hunter, The Witcher, The Elder Scrolls, Dark Souls, Sekiro
...
Just now, Cao Yang was sitting alone in the boss's office and was thinking about this question:
Judging from the engine technology that Bomi can control at present, which product is more suitable for them?
After thinking about it, what emerged from Cao Yang's mind was-
Monster Hunter
Cao Yang's idea is very simple. Final Fantasy, Tomb Raider, Zelda, and Lao Geng (The Elder Scrolls) are considered old IPs. Nowadays, if you copy them, you can easily be criticized even if you change your skin.
However, it does not mean that you cannot copy at all. If the package is well-packaged, it is still OK. It is just the first game to go to the world, and Cao Yang hopes to be more innovative and shocking.
The current hardware level cannot support game productions such as "Assassin's Creed", "Call of Duty", "The Witcher", "Dark Souls", "Sekiro"... in these eras.
But Monster Hunter can copy with confidence and boldness.
Monster Hunter is a work from 2004, and the first generation is probably equivalent to the quality level that Bomi can achieve now.
However, Capcom is now under development. Although it has not been released, it is not good to completely copy other people's settings.
The same period in the previous life:
The island country's Capcom company planned to develop an online game at the end of 2000.
Their idea is to not only have unique styles, but also take into account the taste differences between Eastern and Western players;
The original name of the game was "Monster Hunter =Monster Hunter" (the person who hunts monsters = Monster Hunter), and then it was changed to "Monster Hunter".
The trademark was registered in the summer of 2001; Taku Tanaka was responsible for the game planning, Kitaka Fujimizu was responsible for the world view and system, Fujioka was responsible for the production, and Kento Kinoshita planned;
The preliminary preparation took three years, and it began to develop in 2003 and was released in March 2004.
However, in the final stage of development, offline systems were added due to poor network connection functions. This means that this game can take into account both stand-alone and networking experiences and supports up to 4-player mode.
After the initial game mode was set, the later Monster Hunter series has been using this mode setting.
It is now January 2003. In terms of time, Bomi can definitely snipe them before Capcom's monster hunting is released.
But I will definitely not copy it completely.
So Cao Yang’s idea is—
Use Monster Hunter's gameplay to change the skin.
Cao Yang called Li Lanyun over for this matter.
“I want to make an action-related online game.”
Now Bomi's software technology accumulation is relatively mature, especially in network interaction, which Capcom cannot do. Bomi is fully capable of doing, which can be seen from the previous national war interactions of the Three Kingdoms Online.
Being an online version of Monster Hunter is not a problem at all.
"Yes," Li Lanyun nodded, "So do you have any ideas for Mr. Cao?"
Li Lanyun knew that when Boss Cao asked him to make an xx game, Cao Yang had already thought about it.
To be continued...