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Chapter 150 148. Textbook Marketing Case(2/2)

Cao Yang himself was very pleased.

...

"Mom! Boss, you are so awesome."

In the boss's office, Ai Xiaomi gave him a thumbs up, "Boss, this is a classic marketing case that can be written into textbooks. Boss, you are such a genius, no, all-rounder, is there anything else you can't do in this world?"

"No, Xiaomi, it's a bit fake for you to brag like this. You have to restrain yourself a little." Cao Yang laughed loudly, unable to suppress his inner joy at all.

"Okay, the main thing is that you are so outstanding, boss, I can't stop it."

"Ai Xiaomi, you are really a genius. It would be a pity if you don't go to Deyun Club to perform crosstalk." Cao Yang and her entered the commercial mutual praise mode, and the two of them laughed so hard that they fell back and forth.

The little secretary beside him was stunned.

She curled her lips with some disgust.

Is this the so-called feathers of feathers flock together?

Ai Xiaomi cleared her throat and calmed her flattering smile a little.

"By the way, boss, since Honor of Kings 2 has been developed, the first version of the Eighteenth should be completed soon. What should we do next?"

The plot of King 2 taking over 1 has now come to an end, which is a relatively complete plot in this series.

If A Ke is used as the hero of the male protagonist in the future, one is the player's aesthetic fatigue, and the other is the dilemma of a Tauren.

This is a painful realization. Cao Yang stepped on a pit once and didn't want to step on it again.

No player wants his wife to become the wife of the next generation of male protagonists, and this sense of immersion is very strange.

Therefore, in the next Honor of Kings series, all the protagonists have to be replaced.

"The King series continues to be done, I want to make it a big IP." Cao Yang gave Ai Xiaomi the task.

"Honor of Kings 3?" Ai Xiaomi seemed a little excited.

"Open two more projects. In addition to the King Series, find a way to incubate a new IP," Cao Yang smiled, "After all, you are a studio. Don't limit your attention to one project. Will you eat until you die?"

"Huh?" Ai Xiaomi blinked, not quite understanding Cao Yang's meaning, "What should I do if I start another project?"

"You see what you want to do." Cao Yang said, "A good producer must know how to ask his boss for his ideas. You can't always make every game a project established by the boss, right?"

"I'm fucking..."

Ai Xiaomi wanted to speak but stopped.

Thinking about it, I think this life is really strange, right?

She is a screenwriter who graduated from the director department. She should have been active in the film industry and worked as a behind-the-scenes screenwriter. She may be able to write one or two unique scripts, but she inexplicably came to such a game company and became a game producer.

Ai Xiaomi had a bitter face.

I don’t want to be promoted either, so I just want to be a little screenwriter in peace?

"Okay, boss, I'll go back and think about it."

"Yeah." Cao Yang nodded, and didn't care much about her. He pondered for a moment, "By the way, how is Deng Peiqiang's game engine doing?"

...

"Boss, according to your requirements, most of the rendering functions and AI parts have been almost completed." Deng Peiqiang demonstrated the latest achievements of their engine group production to Cao Yang:

On the screen, a 3D character model is walking in the desert.

The scene changed rapidly from daytime to night as the light continued to change.

In the distance, sand was shining, and the shadows of the characters also changed.

Although it looks boring, this is not a game demonstration. This effect mainly shows you light and shadow and scene rendering.

Now Deng Peiqiang is showing a real-time light effect change.

What is real time?

In 2001, most games, including the more popular Tomb Raider and the Resident Evil series, were basically static light in order to keep the game running smoothly.

For example, when you go down to the dungeon with the key, the dim lights around you are reflected on the ground, which looks like there is a shadow. In fact, this is a static picture and will not change as the light source moves.

This situation must continue until almost Unreal 3 comes out before it can produce a relatively powerful real-time rendering effect.

Now, what Deng Peiqiang demonstrated is a scene effect that changes with the light source.

Although it seems far less refined and comfortable than Cao Yang's era and the rendering is not very efficient, it is already considered to be a relatively advanced 3D rendering engine in this era.

"The lighting rendering is good, what about performance?" Cao Yang asked him.

Deng Peiqiang showed a somewhat awkward expression on his face, "This aspect is not very ideal, and the load on CPU and graphics cards is relatively large."

The machine used for demonstration is the best home machine that can be bought in 2001. All configurations are the highest. It costs almost 40,000 yuan in full, and it can reach Bomi's best server level.

Deng Peiqiang loaded two light sources into the scene, holding a flashlight in the hand of the moving character.

The surrounding environment began to change.

So some lags and abnormal light and shadow appeared.

Cao Yang couldn't help but frown, it seemed that this was the limit.

"It's okay, continue to optimize." Cao Yang smiled, "It's done quite well now."

"Yes." Deng Peiqiang nodded.

Game engines cannot be completed overnight. Although they have been in development for more than half a year, many functions are still incomplete, but this is normal.

It is common for better game engines to develop for three or four years.

It was also through ten years of engine research and development that mihayo made their game engine ahead of the world and became the only super weapon that can perform 3-rendering and 2-cartoon rendering.

Cao Yang is full of confidence in Deng Peiqiang's team now that he can do this.

"Are there anything else that needs to be demonstrated?" Cao Yang continued to ask, "If there is no..."

"Mr. Cao, you can take a look at our skeletal animation technology."

Cao Yang was about to end the meeting, but he didn't expect that Deng Peiqiang was still unsatisfied.

When Cao Yang heard about the skeletal animation technology, he was no longer sleepy.

This thing is a good thing. When I first started making games, I really couldn't do without this if I wanted to complete the authenticity of the 3D model.

However, the skeletal animation in the game is exactly the opposite of the human physiological structure in reality.

In reality, all human actions are driven by muscles. For example, turning the arms is used to tighten the muscles, and at the same time, the operation drives the corresponding bones to rotate crosswise.

But in the game, the opposite is true

It is to bind a set of adapted bones to the game model in advance, and then art will adjust the movements of the bones. Then, each point of the character model will move according to the algorithm.

In layman's terms, it means that bones drive movements.

If this set can be done well, there will be hope for developing 3A action games in the future.

"We have introduced motion capturers and related motion capture technology from the United States. We first let the performers wear specific clothes to do the movement, then perform motion capture, and then project them into the game according to the algorithm to form the corresponding skeleton movement, which will look more realistic."

In the picture, Deng Peiqiang is demonstrating a female swordsman dancing with a sword.

Although the sword is a little worn, the characters' clothes will not physically move with the movements, but the overall movement is still very smooth.

It can reach the level of real-person sports.

"Yeah, it's very good." Cao Yang applauded.

Although it is a little worse than the 3D engine in the previous life, it is already very impressive to be able to do this level. Cao Yang could almost imagine what this game engine could develop in another year or two.

Deng Peiqiang was relieved after receiving praise from his boss.

At least the efforts over the past six months have not been in vain.

Now we can achieve 3D rendering that is ahead of the era, plus 3D action generation...

emmm...

Cao Yang already had some preliminary ideas in his mind.
Chapter completed!
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