Chapter 255: Everyone Plays Legends
After all, it is not as convenient as users who require users to deposit money every week into Qiandu Search for advertising accounts opened in banks, which is not as convenient as users who directly deposit it into third-party payments.
As for the user's trust in third-party payment, it doesn't have to be progressively done.
After talking about his choice, Shao Zhigang quickly left the office, leaving Lin Minzai, who had just boiled the mineral water, looked depressed.
Pinching the girl's white and tender cheeks, Lou promised, "So keep soaking and drinking for me."
"Hehe, okay!" The girl was happy, obediently responded, showed off her hands and moved her hands, and made tea and gave the promise to the Lou Promise, and then she was so proud that the praise from the Lou Promise was welcomed.
I don’t know if it’s because I know too much or why, Lou Chenguo discovered that Lin Dun is gradually feeling embarrassed because of certain things.
The tea brand stored in the office of Qiandu Company is quite good. Although it is not a precious tea brand, it tastes sweet and fragrant. Even if you are used to drinking high-end tea, you can drink it.
After drinking a few cups of tea made by Lin Dun and looking at Qiandu Company’s business documents for a while, Lou Chengun took Lin Dun to leave Qiandu Company.
Today's schedule, the building promises to inspect all day, first Qiandu Company and then Ziqi Games.
The office address of Ziqi Game is on the lower floor of the office rented by Qiandu Company, which is more convenient to go up and down, so the secretary of the building promised arranged it behind Qiandu Company.
In fact, there is not much to worry about in the development of the game.
After all, Ziqi Games' main business is online games. As long as you find the right points that users want, the developed online games will not be sold well, and with the current market trend, you will never lose money.
Of course, if it is a stand-alone game, it's a different matter.
The money-making model of stand-alone games is relatively simple, which is to develop the game and then release it. If the sales performance is good, then the next one will be the next one. If the sales performance is poor, you can continue to develop it. If you can't hold on, you will fail.
If you say that online games are like missed, because they are online games, they can at least be a bit popular. Promotion may still attract people to come and get into the trap.
If a stand-alone game fails, it may get up in the future, but when its reputation fermentation fermentes and sales begin to rise, the manufacturers who made this game will probably be out of date!
Wang Tianchu wanted to make a domestic stand-alone masterpiece. In fact, Lou Chenggong never thought that he could really make money from it. If he loses, he would lose money. He should just accumulate experience for the explosion of the stand-alone game industry in the future, so that Wang Tianchu could work harder because he felt sorry for Lou Chenggong.
Besides, if you lose money on stand-alone games, don’t you still have online games to make up for the losses?
First, the distribution of traditional online games and the distribution of game point card distribution channels, and then the income of chess and card games. Now, Ziqi Games has three stable revenue channels.
Among these three revenue channels, the traditional online game field has made great contributions to the revenue of Ziqi Game Company, among which the company's ace game "Legend of Blood" is the most important.
Lessons of Hot Blood" has been open for less than two months, and the number of online users exceeded 100,000 at the same time, and then it has soared. It has now reached 400,000 at the same time, with a market share of more than 50% of the game and an average monthly sales of point cards exceeding 10 million.
It can be said that at this time, more than 90% of people in Internet cafes were playing legends. In the eyes of some industry insiders, "Legend" has become known as a national online game.
The popularity of "Legend of Hot Blood" has activated the online game market in China and cultivated the earliest group of online game players in China, so that everyone knows that online games are like this. It turns out that online games are so fun, and it turns out that online games are so profitable. On the Internet, the term "Legendary Hot" even appeared.
The game "Legend of Hot Blood" is easy to get started, has high freedom, is simple and violent, and is suitable for anyone who has just learned to access the Internet.
Moreover, this kind of game that can pk and join the gang at any time is infinitely attractive to anyone who is just new to the game and is crazy about it.
Countless players have been playing all night long, leveling up to fight monsters and grab treasures, and occupies the city as the king, as if they have found a world that can accommodate their dreams. Everyone talks about legends and everyone plays legends.
Its gameplay is unique, with free and simple explosive power. Its war and magic profession system is classic. Although its attribute value is small, every point is worth the money. Its siege battle of thousands of people is even more impressive. Every time I talk about it, I feel excited.
The emergence of "Legend" has guided many habits of online game players, such as killing people requires equipment explosion, and skills require superimposed proficiency.
These habits have been followed by many new games or urgently revised and upgraded online games after "Legend".
Although there are many shadows of Dark 2, Uo and other European and American games, those games do not exist in this world. The "Legend" developed by Ziqi Game is original.
In the field of online games in parallel worlds, "Legend" fundamentally established the overall model of mmorpg in China, making many games after "Legend" use this game method.
One is because of the success of "Legend", and the other is because this method really touches the psychology of online game players.
Haven't you seen that after "Legend" is still arrogant, some online games that are disdainful of the changes brought by "Legend" have become even more disappointing. Those who copy "Legend" may not be better, but at least they will not be worse?
On the Internet, some netizens are even joking about "Legend" that have caused countless gangsters to cut people from the streets and go to Internet cafes to cut people with legends, making indelible contributions to social stability.
Some people say that the popularity of legends is because they conform to the inferiority of ancient Chinese rangers. Works like Water Margin and Jin Yong mostly promote the ideas of "Li Kui kills Li Gui, roasted meat and wine", "Golden swords and horses, killing the whole family without saying a word", but these are difficult to achieve in real society, and legends give young people a channel to vent their thoughts.
Lou promised to not comment on the various analysis, speculation and evaluations of "Legend" by online or industry insiders. He developed games without feeling or concepts, but purely for living.
In addition to traditional online game projects, the second largest revenue pillar and source of Qiqi Game is an Internet cafe point card distribution channel opened for the needs of "Legend" point card sales.
Before "Legend", in addition to the channels from software dealers to computer stores, online game players only need newspapers and magazine stores to purchase game cards.
Chapter completed!