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Chapter 207 What we want to make is money, but what he wants to make is the whole world

Chapter 207 What we want to make is money, but what he wants to make is the support of players all over the world!

【Modified】

There is no rogue in this world, so naturally it cannot be called roguelike

But according to the definition of roguelike games, in China, it is tending to be resurrected from the dead and fight for another round.

Therefore, defining this type of game with the death is the best way Chu Jun can think of.

"It is a very interesting saying to beat crayfish on the staff." The interviewer smiled and said: "I believe that many of your colleagues are currently watching the live interview. They are also very concerned about the next issue."

As she said that, she looked down at her hand, smiled and said, "Is there any distinctive characteristics of games like DLG? Or, what is the difference between it and crayfish games? Of course, you have the right to skip this question, Mr. Chu, because it involves some industry secrets."

The definition of roguelike games has always been relatively vague, but it is not impossible to find some rules from it.

Especially this time, I personally developed "Isaac", which allowed Chu Jun to summarize some rules.

Instead of hiding it privately, Chu Jun is more willing to contribute it.

Who can learn from it and convert it into your own game design also requires talent.

"Actually, there is nothing to hide. The beginning of the video game was through the birth of the world's first video game and now it is infinitely divided. With such a huge gaming industry, this is not something that can be hidden. A truly smart game designer will always find inspiration from "Isaac". I have always emphasized one point of view that there are no difficult games in the world. And this 'world' scope is obviously not enough to rely on my own efforts."

As soon as the words fell, the live broadcast room was filled with words such as "pattern" and "atmosphere".

Of course, Chu Jun couldn't see the barrage, and he didn't say such words just to make people praise his behavior.

Before the game designer, first of all, he was a hardcore game enthusiast.

Chu Jun hopes to see more than anyone else that the gaming industry is full of vitality and everything is in full swing.

"In order to give designers a better understanding, I have summarized five characteristics about DLG games."

"First, a randomly generated environment."

"The world in the game is randomly generated in some way through code, such as those similar maps in Isaac. When we designed this game, we actually only made basic maps. For example, the demon room, the angel room, the treasure box room, the hidden room, and the fixed template on each floor. But through code, I can make it randomly generate more rooms in a more style."

"Of course, it doesn't have to be random in the world. You can also make certain parts of the world generate randomly. This can include terrain, items and where monsters appear. Randomly generated item types and monster types are of course better if there are, but this will be a little more difficult."

"The benefits of random generation are also obvious. Isaac has already explained it very clearly, which is that it can greatly improve the repetitive gameplay and reduce the boredom of players. At least in the next game, players may be able to use their staff to make something else, rather than the enhanced crayfish."

"It also has another mode, which is the combat mode. After players enter the dungeon, they cannot interact with those NPCs, but they are given another system - combat ability. In the dungeon, players can use skills to fight monsters and upgrade."

"This is a typical two-sided game mode. When you are in a dungeon, you cannot attack or use skills. And when you are in a dungeon, you cannot interact with NPCs, and you cannot improve equipment... Some games also have three or even multiple sides."

"And the 'Isaac-like' game requires that all operations are completed on a unified interface. You will find that Isaac is in a game mode whether it is attacking or obtaining props to grow. You can attack and fuse those props to make yourself stronger."

"Then why do you need to emphasize a model?" The reporter was a layman after all, and he didn't understand it after hearing this: "It seems that it is feasible to make a dual model of Isaac."

Chu Jun picked up the water cup beside him and took a sip, then shook his head and chuckled: "If it is done in a dual mode, and the attack is separated from the acquisition of props, then do I have to create an additional world wall for Isaac. For example, you cannot attack when you obtain props, then you must not appear when you obtain props, otherwise, if you have the props, you will look very stupid."

"Then in order to maintain this dual mode, I have to add an additional setting, which is to obtain props in a separate room, and there will be no monsters in this room and cannot be attacked."

"But if you do this, you will find that it is unnecessary. Since there are no monsters, is it still important to attack and not attack?"

"Therefore, the game of Isaac-like is destined to be a single mode. If there is no unified mode, it will become a role-playing game with double-line or even multi-line development."

Upon hearing this, the reporter suddenly realized: "So that's it. So the fourth point?"

"Complexity." Chu Jun looked at the camera with soft eyes, making his explanation as clear as possible: "Before talking about complexity, I'd better give an example first, because the analogy will be easier to understand."

"It's still the story of the staff and the crayfish."

"If the staff upgrade only has one line, then it can only be upgraded from [destroyed] to [exquisite], and then to [extreme], [perfect], [supreme] and so on."

"You will find that in this process, its improvement is single, or, in other words, simple. You know that it can improve in this way without using your brain."

"But we're making a change now. You're a player."

"Okay, I'm a player." The reporter also cooperated quite well and reached out and gently tapped his chest.

"Now you have a worn-out staff. After you defeat a monster, you have gained the ability to improve your equipment. The option in front of you has become [Electric Staff], [Fire Staff], and [Water Staff], and you choose one."

"Well... I'll choose the water system."

"Okay, after you defeated your opponent with a water-based staff, you were promoted again. Now there are three more options [Ice-based staff], [Frost-based staff], and [Marine Staff]. The function of the staff is also improved according to the literal meaning. So what do you think after you pass this game?"

The reporter's eyes suddenly became a little brighter.

"I may be curious about the effects of other staffs, such as what is the advancement of the fire-type staff and what is the electric-type one? Ao!! I understand! The more paths players can choose, the more they are curious about the differences between other routes!"

"That's right." Chu Jun smiled and nodded: "The game of 'Isaac' allows the same goal to be accomplished in a variety of ways. In "Isaac", there are nearly a thousand props for players to combine and arrange themselves, giving birth to different gameplay."

"A more intuitive statement is that designers hope that players can develop more ways to pass the game themselves, rather than 'designers teach players to play games'"

"But it must be said that complexity is the characteristic of the 'Isaac-like' game, but it is not only applicable to 'Isaac-like' games. For example, the card combinations in it are also a display of complexity."

"This feeling is really good." The reporter agreed: "If I kept using my worn staff to follow an upgrade route, I might go crazy because it was too boring."

"So, as for the fifth point, that is, the last point, on the contrary, it is not that important. I arranged these five elements according to the importance of "Isaac". First, the random map is the key core of Isaac. Secondly, permanent death is its unique charm. Then, the unified game mode type, and then the complexity of the game, you will find that the core proportion of these elements in the gameplay of "Isaacac" will become lighter and lighter."

"The fifth point is almost the point that most games have - fighting monsters and upgrading, exploring the world, and every player likes this set."

"It is precisely because of this that the main content of the above four characteristics can be carried."

"With these five points, the portrait of the 'Isaac-like' game will become clearer. I believe you can understand more about what the 'Isaac-like' game is."

After Chu Jun finished speaking, all the barrage in the live broadcast room was blown up.

“666!”

“He seems to really want to teach us how to play games…”

"Chu Bao is so selfless, woo!"

As the interview came to an end, the reporter also stood up from his seat, clasped his hand with his three fingers and gently clapped his wrist: "Thank you very much for taking the time out of your busy schedule to accept our interview. Even a game-making layman like me, I have listened with relish and benefited a lot. If I don't become a reporter one day in the future and want to play games, I have to go to you."

"Welcome anytime." Chu Jun smiled politely.

"So, at the end of the interview, what do you have to say to the audience in front of the screen?"

Chu Jun sorted out his bow tie, looked at the camera like a gentleman, and smiled.

"The new game will be scheduled for the first week of next month's summer vacation season, and a very special way of release - the game launch conference. The venue is at No. 21 Wolong Street, Jianghua City - Junyue Game Flagship Store. Everyone is welcome to participate at that time. Of course, players who cannot participate should not be anxious. We will use the full live broadcast method."

As the words came to an end, the barrage of the live broadcast room flew away like a horizontal waterfall, surging wildly!

“??????New game is released?”

"The speed of this game development is so weak that the donkeys in the production team can see it!"

"Wuwuwu, Chu Bao slow down! The speed of your game makes me feel strange! Mom is afraid!"

"Game press conference? I'll see! We can have a press conference in the gaming industry? Looking forward to it!"

"I just went to look through the calendar. The 21st seems to be the press conference of Apple 17... Will the scheduled schedule on the same day affect game sales... After all, the game industry and the mobile phone industry are still too forced..."

"That's right, Brother Chu Zi should consider changing the time? My girlfriend must have held the computer and wanted to watch the Apple new phone press conference that day. She is a fan of the Iron Fruit."

———

Apart from the lively broadcast room.

3T Company headquarters far away from the other end of the Blue Star Earth.

Wood also watched the interview throughout the whole process.

Seeing Chu Jun continue to maintain his demeanor in front of the camera, he was so angry that he was not angry.

This time Isaac is not the Middle East.

The massacre mode has been directly activated worldwide!

Because it is completely different from other traditional game types, in the past, no matter what card game, music game, action game, or turn-based game it was, it was essentially a process of continuous improvement.

But every game of "Isaac" is an independent game, completely tearing down the original game framework and reshuffling the industry.

In addition to the profound meaning behind it.

The "Dungeon Adventure" launched by 3T Company at the same time was exposed as a scumbag.

It is even taken out by netizens for comparison at any time, commonly known as the background board.

In just one month, Isaac's global sales exceeded 10 million!

The cultural blockade in other countries is like a sister who has lost her ban. She can't stop it at all, and it's like a flood breaking the dam and pouring into a thousand miles.

With sales of tens of millions of copies and a favorable review rate of more than 95%, it directly breaks through the masterpiece and reaches the threshold of a palace-level work!

What does "Dungeon Adventure" compare to...

The more this happens, the more uncomfortable Wood feels.

But I have to admit that this game...

He has lost too much.

"However, although we failed the first shot in the Middle East market, I believe there is still an opportunity to rise. This time it's just that he is lucky." Wood refused to give in.

"Haha..." Bazel, the S-level game designer beside him, shook his head helplessly and smiled bitterly.

"What are you laughing at?" Wood frowned and looked at Bazel with dissatisfaction.

If it weren't for his rare species like S-class designers, Wood would have scolded him for this defeat.

But unfortunately, S-level designers can be said to be a strong job. They travel around the world, and countless companies are rushing to ask for it.

As long as he dares to scold, he will dare to slip into the opponent's company.

"Mr. Wood, I laugh at my inferior skills, and I laugh at you for not seeming to recognize the status quo."

"What does it mean?" Wood narrowed his eyes slightly: "You mean, we will never have a chance to beat him again?"

"Um."

"Why?"

"Because, we make games to make money. And he..."

Bazel raised his eyelids, with a bit of complexity and awe in his eyes, and looked at the handsome and handsome man on the computer screen.

The man was bowing slightly towards the camera with a warm face.
Chapter completed!
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