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Chapter 167 Completely alternative turn-based! You don't need to fight monsters(3/3)

"After the first level, this game began to subvert my cognitive concept of the game."

"What exactly can be called a game? It brings a pleasant experience to people?"

"Or a smooth linear growth curve that allows players to get comfortable feedback all the time?"

"I think "Under the Legend" has subverted my traditional thinking."

"This game doesn't seem to be very intuitive and exciting. At best, it can only be said that it has a very novel turn-based setting."

“In fact, I’m not sure what the game wants to show so far. But only from some of the details currently displayed—

"The human ancestor defeated the monster ancestor and sealed the monsters underground and could never return to the ground. A human child accidentally fell into the ground. Facing the surrounding of a group of monsters, he, as a descendant of the hostile force, should have been in danger."

"But he met the gentle Toryl, who tried to teach him how to survive underground."

"If it's just like this, it won't be enough to keep me looking at it."

"I have seen many movies and novels of the same type. The author will deliberately create contrasts. Monsters sound evil, but in fact they are very warm and save humans. According to this process, the next step should be that with the help of monsters, humans return to the ground and reopen the bridge between humans and monsters."

"But this game is not...Creator Chu asked the protagonist to choose a bad end."

"Faced with Toryl who treated her tenderly, the protagonist had no choice but to kill her. And according to logic, it was also said."

"Because, the protagonist has to become stronger in order to defend himself. But the protagonist killed Toryl's compatriots and also shrouded his heart in Toryl."

"She doesn't want to attack the protagonist, but she doesn't want to reconcile with the protagonist."

"The situation is. We had no choice but to do something bad. We still have to do it even though we know that this is bad. Is there anything worse than this?"

Another judge next to him said: "This makes people feel heavy, but if a game can fan the players' emotions well, then it is indeed successful. I have to recognize Mr. Chu, even if it is just the design of the first level, while taking into account the novel and clever turn-based, it also put forward such a thought-provoking question of human nature, the choice between good and evil."

The judge pulled his fancy tie and spoke heavily.

"If I can, I want to see the perspective of player No. 2 now. I want to see what different developments would be if I didn't choose to kill monsters from the beginning and chose kindness every time."

After the words were finished, they also received support from many viewers on the scene.

No one wants to accept the ending of the first level.

The guilt always lingers in my heart.

soon.

The director switched to the perspective of player No. 2.

20 trial staff members, in order to deeply explore the details of a game, easter eggs, and the ending.

Each trial player has a different positioning.

If player number one represents the most mainstream behavior of the public.

Then number two represents a kind choice.

Right now.

Wherever there are options, No. 2 will handle it in the most friendly way.

Soon, the screen shot switched to player No. 2.

In this game.

All the choices of player No. 2 are friendly.

Another great point is that when you are reading a book, you can think of the happy days when you played a certain game before, and then from the players in the book who "never seen these games" before, they looked at their initial "fuck" amazement, watched them figure out all kinds of tricks, and watched them perform sand sculptures because they had never played them, just like themselves before.
Chapter completed!
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