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Chapter 125: Develop two games at the same time?! "Hangkai Academy" + "Dungeon and Warriors"!(1/2)

All night, Chu Jun was writing two games planning books.

I used to have no chance, but now I have memories of act in my mind, accompanied by type unlocking, and a steady stream of crazy surges.

There are too many good works of act, which means it is a bit broad definition.

Strictly speaking, act is defined as testing reaction ability and hand-eye coordination ability as the core experience of the game.

Similar to the Red Alert, Warcraft, Interstellar, Dota and other games in the previous life, if you think about it carefully, it seems to be very challenging to react, and the cooperation between hands and eyes.

Can they also be called act games?

That's not the case.

Whether it is Warcraft or Interstellar, it will test the players' reaction ability to a certain extent.

But more, its core gameplay lies in its strategic layout.

What affects the player's victory or defeat is the player's information acquisition and decision-making ability for the entire game.

Therefore, this type of game will be divided into slg (strategy simulation games)

For example, the branch tdg (tower defense) derived from slg is also a game where layout ideas are greater than reaction capabilities.

Although many late-stage levels of tower defense games require players to be highly concentrated throughout the game, and coordinate the disassembly/replace the turret with their hands and eyes to achieve the goal of passing the level.

But none of them can be called action games.

King of Fighters 97 is a typical act game.

But because of the label of fighting was a popular label in the 1990s in his previous life.

Therefore, a branch exclusively belonging to fighting games was derived - ftg.

The core definition of the ftg branch, on the basis of testing the coordination of reaction and hands and eyes, also adds the core affix of "attacking with body parts" and "fighting".

Although there are many fighting games in the past life, there are many weapons used, including ftg for magic attacks.

But in terms of its origin, the core of any fighting game is inseparable from the two cores of fighting and fighting.

Once you leave this category, you can only be broadly defined as act, or become a clear version of the clear version of the game in a narrow sense. (The representative work of the clear version of the clear version of the game: the arcade version of the dinosaur kog)

The scope of act is so wide that countless people want to narrow down its definition to ensure the precise definition of a game type.

In a shooting game, this tests the rapid response and hand-eye coordination?

Can shooting games be classified as act?

In fact, in the first years when the shooting game was released, it was indeed classified as an action game.

But with the popularity of shooting games, it gradually became separated from act and was divided into fps (first-person shooting) and stg (general name for all shooting games).

Therefore, there is the first clear definition of act.

You must use cold weapons, or use cold weapons as an important level-pass weapon in the game.

The reason is very simple. If you want to use a lot of hot firearms throughout the whole process, it will be directly divided into stg/fps.

Second, mechanism destination

The game mechanism created by the designer is designed to test the player's reaction.

Let players learn to attack and defend or avoid at the most appropriate time.

Third, the target group

Like the group of players who see what you get.

That is, the player character acts simultaneously with the monster character, further testing the player's reaction.

This definition is to clearly distinguish act from turn-based.

Chu Jun discovered it.

There have been some action turn-based games on Blue Star before.

Simply put, it is to play one set by one person, and the combo is not wrong, and who has the stronger equipment?

But such a game has not come into the sight of the masses.

Anyway, I have to wait for a round after the fight. I made a fancy move, and 50 drops of blood were dropped on the other side. What's the difference between me and I slashed over the other side and 50 drops of blood.

It's even easier and more intuitive than slashing 50 drops of blood with one knife. When the game goes through the middle and late stages, you have to watch the fancy action performances every time, which is a very tormenting thing.

These triple definitions further narrow the scope of act in a broad sense.

Under this basis, Chu Jun compiled the games that can be made at present.

Put aside some medium or even medium and low-level inferior games, and only choose games that meet the Act type requirements, have high game quality/or have a high game market stimulation.

Level 3a: "God of War 4", "Sekiro", "Assassin's Creed", "Devil May Cry 5"

Level 3d: "The Angel Hunter" and "The True Three Kingdoms" series

2.5d mobile game: Bengfa Academy

2D PC PC game: Dungeon and Warriors

With the current company's scale, it is still impossible to support the huge 3D level act game of the map.

Although the Dyson Ball Plan is also 3D, major planets basically use unified modeling, but only change the size, color and other appearance, modifying the output of some planets, which is not a big workload.

As a 3D game, beach volleyball is a small scene 3D, and the demand for scene modeling is not high.

In the 3dact games listed by myself, games like the True Three Kingdoms Wushuang even cover almost the entire China.

Even if the planning book is complete, I am afraid that it will not be able to get this kind of game in one or two years.

What's more, on the basis of 3dact, such as "Assassin's Creed" and "Sekiro", the 3a-level games that have been upgraded in technology, cost, and production cycles. (There are three statements on the market about the definition of 3a, and I will write them in detail when it is developed into 3a games in the future.)

With the current foundation of Junyue Company, if you challenge the 3a-level game.

Just one weapon is enough to burn out the R&D funds for an independent game.

If you make all the weapons of the game, you can directly empty the entire company's capital.

Therefore, after listing the list, Chu Jun directly crossed out the 3a and 3d games for the time being.

The focus is on the secondary 2.5dact game "Cangfa Academy 3" and the 2d horizontal act "Dungeon and Warriors".

Currently, it is the external expansion stage of Junyue Company, and Chu Jun needs more large amounts of capital injection.

These two games have good reputation and reputation.

But what cannot be denied is.

They were all recognized as the money-making overlords in their respective fields.

Compared with Bengfai Academy, the early days of DNF are the most typical horizontal act game.

When the server was first launched in 2008 in his previous life, dnf had very strict requirements on players' operations, reaction power, and key skill avoidance.

Zombie King is a nightmare for countless players.

The complicated monster attack mechanisms, precious resurrection coins and expensive blood medicines in Sky City have to make players dig into various combo techniques and various harmless methods.

The Bengfa Academy 3 is a light act, and its core selling point lies in the acg home interest, krypton gold/popular liver game for raising your wife.

Since we have finalized these two games.

Chu Jun had to re-examine the advantages and disadvantages of these two games and whether they can be integrated with today's game trends.

The advantages of Benghuai Academy are very obvious, and it quickly attracts a group of Azou players with its delicate and unique 2D style/modeling.

Moreover, pseudo-3D mobile games are indeed rare in the market environment around 15 years ago.

Light act's difficulty in getting started, and impactful operation feedback.

These are the cornerstones of its success.

The advantages are obvious, and the disadvantages are also obvious at a glance.

Gameplay disadvantages and operational disadvantages.

When the Collapse 3 is in the middle and late stages of the game, the fun of the entire game has been greatly reduced. The players' mission is nothing more than to go online and do it every day, fight the abyss, and collect materials from the open world.

There is almost nothing else to do.

The experience process of new players will also reduce the gaming experience due to the equipment acquisition restrictions in the mid-stage game.

Forcefully block new players and slow down the pace of chasing the large army.

At this point, you can either slowly accumulate crystal materials by zero krypton or monthly card players.

Or you can directly transform into a krypton-gold sow and explode the server.

In general, this development model may be the development direction that allows Mhy to make the most money.

But it is also the development direction where players abandon the most pitfalls.

Compared with the lack of gameplay, operations regard players as dogs is a fatal flaw in the decline of this game.

The scandal that only embarrasses the world is nothing less than three.

1. The probability of secretly changing the lottery is 0.98% S-level characters. The actual lottery probability is only 0.4% even if the character fragments are added. The official refused to admit it and was finally reported to the National Cultural Administration. The state personally confiscated Mhy's illegal income, and the matter came to an end.
To be continued...
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